Fate of the Norns

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 Post subject: Grappling
PostPosted: Wed May 13, 2020 7:53 am 

Joined: Sat Jul 20, 2019 12:56 pm
Posts: 92
Hey, just wondering if there are any suggested methods for handling initiating and breaking grapples in combat. I’ve been running it as essentially if you’re same size as your opponent or larger, play a physical rune to grapple, and the target has the option of paying a physical rune to counter.

It worked pretty well at first. Until my blacksmith player figured out how powerful fall damage is. Through a series of events largely of my own making, his nanus drake has size/move of 10/12, so it’s pretty easy for him to pick people up and fly them a couple hundred feet in the air and drop ‘em. 100’ drop for instance is 1024 feet. Needless to say it can seriously short circuit an encounter.

 Post subject: Re: Grappling
PostPosted: Wed May 13, 2020 7:11 pm 
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Joined: Thu Apr 25, 2013 10:39 am
Posts: 1203
I think you have it figured out, if the grappler plays any rune, the counetr is any rune, but if it's a specific Trait for the action, then the specific Trait needs to be matched. I think that scenario is a great laugh, and I'm sure everyone has smiles around the table - which is the goal of your game night. But before it gets old, here are some options:

- The grappled person can still fight back and attack, and the grappling drake may have to forego parry.
- The grappled foe can also play a rune to grab onto the drake, before the talons let go.
- The grappled enemy can perform some out-of-box cinematic actions like tying a rope around the dragon, tethering themselves.
- Give your denizens powers like Aura or the ability to drop 4 intensities of impeded on the drake
- Be truly diabolical and make use of powers like Dark Juxtaposition ;)

All in all, it's great that your players are being creative. Don't stifle it, make sure to reward it.


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