Ok so I’ve been avoiding using certain monsters because im so confused by divine potence, but I need to figure it out haha. I need to use those ancient borghilds, Jarnvid wolves, ettins, and valkyries. I’m pretty confused by just about everything about it. How do you figure out how much a creature has? How do they get more? How do they get it back if they spend it on stuff? If an ability “scales off MDP,” is that multiply by MDP? I’m not gonna lie, it’s a lot of rules and information, and I almost kind of just wish immortals had powers that worked the same as everyone else’s but with different metas and bigger numbers. It’s certainly possible here that I’m an illiterate idiot, but I’d rather be an idiot online and be able to throw ettins and a home-brew immortal kraken at my players.
Clarification: that’s an ettin riding an immortal kraken.
Divine Potence
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Re: Divine Potence
Awesome, your campaign has hit Disir 5!Balasar wrote:Ok so I’ve been avoiding using certain monsters because im so confused by divine potence, but I need to figure it out haha. I need to use those ancient borghilds, Jarnvid wolves, ettins, and valkyries. I’m pretty confused by just about everything about it. How do you figure out how much a creature has? How do they get more? How do they get it back if they spend it on stuff? If an ability “scales off MDP,” is that multiply by MDP? I’m not gonna lie, it’s a lot of rules and information, and I almost kind of just wish immortals had powers that worked the same as everyone else’s but with different metas and bigger numbers. It’s certainly possible here that I’m an illiterate idiot, but I’d rather be an idiot online and be able to throw ettins and a home-brew immortal kraken at my players.
Clarification: that’s an ettin riding an immortal kraken.

Your dwellers should have 2 void runes now, the void rune for their mortal spec and the valknutt rune for their immortal archetype spec. Having an immortal archetype grants access to DP, and the MDP is Disir level -4 (so players will start with 1 DP with a max DP of 1).
Quick summary of abbreviations:
DP = Divine Potence
MDP = Maximum Divine Potence
CDP = Current Divine Potence
Let's dive right in, since DP really shakes things up nicely for those who have been playing RGS for years and look forward to something fresh & new mechanically on the playmat.
Monster will need the immortal attribute (in the LotA book) in order to have any DP. It's your call how much MDP they will have. DP is represented by tokens, beads or other small object about the size of a rune-stone. The iOS and Android app has DP tokens as part of the feature-set.
The DP tokens can set In-Hand and can be used as outlines on page 88 in LotA. To summarize:
- Play 1 DP to perform a Generic Action / Cinematic Action
- Play 1 DP as part of a rune chain to add any 1 meta tag available to the power
- Play 1 DP to move a rune back into your Essence bag from any damage location
- Play 1 DP to counter an effect
etc...
I think you get the idea? It's like a wild card rune that can be used in many ways.
1 DP regenerates per hour in-game, and a dweller or denizen may perform an Ultimate Sacrifice to regain 1 DP. DP may never exceed MDP.
Some powers grant DP, while others can drain DP.
RE: scalaing
The power called "Battlefield Timing" scales by your MDP. If you have 3 MDP, regardless of your CDP, you will shift up to + or - 3 positions in the initiative order.
Re: Divine Potence
So a couple of my players came to me and said they didn’t really feel particularly invested in the story or their characters since if they were just gonna die every few sessions, they didn’t feel like their actions really mattered, so it’s been a little more of a D&D style game with consistent characters. I’m still giving them tough fights, but I’m not actively trying to kill them. Alas, they all remain Disir 0. These questions had more to do with NPCs and monsters.Awesome, your campaign has hit Disir 5!
Your dwellers should have 2 void runes now, the void rune for their mortal spec and the valknutt rune for their immortal archetype spec. Having an immortal archetype grants access to DP, and the MDP is Disir level -4 (so players will start with 1 DP with a max DP of 1).
Am I correct in my understanding that there is no destiny cost for this? It essentially amounts to the equivalent of legendary actions in D&D, where it’s something you can just go ahead and do whenever you want, assuming you have the CDP for it? How high do you normally make MDP for denizens? Both the lesser immortals like Valkyrie Destriers, Ettins, and Jarnvid Wolves, but also for higher powers like vaettirs (I’ve got a druid in my party who really wants to meet lots of vaettirs, which works perfectly for my Nidhogg central campaign, since he can make attempts on other vaettirs similar to what he did to Dreki).Quick summary of abbreviations:
DP = Divine Potence
MDP = Maximum Divine Potence
CDP = Current Divine Potence
Let's dive right in, since DP really shakes things up nicely for those who have been playing RGS for years and look forward to something fresh & new mechanically on the playmat.
Monster will need the immortal attribute (in the LotA book) in order to have any DP. It's your call how much MDP they will have. DP is represented by tokens, beads or other small object about the size of a rune-stone. The iOS and Android app has DP tokens as part of the feature-set.
The DP tokens can set In-Hand and can be used as outlines on page 88 in LotA. To summarize:
- Play 1 DP to perform a Generic Action / Cinematic Action
- Play 1 DP as part of a rune chain to add any 1 meta tag available to the power
- Play 1 DP to move a rune back into your Essence bag from any damage location
- Play 1 DP to counter an effect
etc...
I think you get the idea? It's like a wild card rune that can be used in many ways.
Re: Divine Potence
And thank you for your in depth response, this war far more digestible than all the rules spread out over 2 books.