Aqua Armor, Aqua Axe

Discuss the companion books
Forum rules
No cyber-bullying, no racism, no spam! Keep discussions civil and respectful or you will be banned!
Post Reply
Balasar
Posts: 97
Joined: Sat Jul 20, 2019 12:56 pm

Aqua Armor, Aqua Axe

Post by Balasar »

Aqua Armor and Aqua Axe improve their stats based on the number of water hexes surrounding you.

1. Is that like the focus boost to Versabdlung Spells where it’s capped at the effects of 6 hexes (+1 focus per 2 adjacent hexes to a max of +3 is 6 hexes, or a character fully surrounded on a 2D plane), or is it based on a 3D scale, with larger creatures having a larger number of adjacent hexes, and therefore better Aqua Armor/Axe? For instance, a size 6 creature occupies 2 hexes, and will have more adjacent water hexes than a size 4 human. Does that size 6 creature benefit from a higher PF boost?

2. The Range/Reach of Aqua Axe is vague. “Your range and reach are defined by the body of water’s boundaries, and you may only strike opponents who are within the same body of water as you.” Is the Reach/range of the weapon anywhere within the body of water? What if you’re in an ocean or a sea? Or in Jotunheim, trying to get across the Ifing River? That’s a little excessive, no?
User avatar
andrew
Posts: 1265
Joined: Thu Apr 25, 2013 10:39 am
Contact:

Re: Aqua Armor, Aqua Axe

Post by andrew »

Balasar wrote:Aqua Armor and Aqua Axe improve their stats based on the number of water hexes surrounding you.

1. Is that like the focus boost to Versabdlung Spells where it’s capped at the effects of 6 hexes (+1 focus per 2 adjacent hexes to a max of +3 is 6 hexes, or a character fully surrounded on a 2D plane), or is it based on a 3D scale, with larger creatures having a larger number of adjacent hexes, and therefore better Aqua Armor/Axe? For instance, a size 6 creature occupies 2 hexes, and will have more adjacent water hexes than a size 4 human. Does that size 6 creature benefit from a higher PF boost?

2. The Range/Reach of Aqua Axe is vague. “Your range and reach are defined by the body of water’s boundaries, and you may only strike opponents who are within the same body of water as you.” Is the Reach/range of the weapon anywhere within the body of water? What if you’re in an ocean or a sea? Or in Jotunheim, trying to get across the Ifing River? That’s a little excessive, no?
1. Yeah they should be capped at 6, but if hard pressed you can allow 1 above and below for a total of 8 adjacent hexes (if they dive into deep water).

2. Magic is mysterious and I would leave this to the Norn's discretion. Some magical things shouldn't be defined and explained to players (Lore Arcana DR 6+). Nature's weird ;)
Post Reply