Updates

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raleel
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Re: Updates

Post by raleel »

gah, cannot wait!
Moldof
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Re: Updates

Post by Moldof »

raleel wrote:gah, cannot wait!
Seconded. We've got a campaign kicking off in December. I'm hoping this will be ready to go by then.
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raleel
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Re: Updates

Post by raleel »

We do not, but I think i feel more comfortable running it now. I definitely would like ot have it in hand before February, because I have a convention I was planning on running it at.
bethroth
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Re: Updates

Post by bethroth »

raleel wrote:gah, cannot wait!
THIS
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theRajjj
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Re: Updates

Post by theRajjj »

I've been busy with work and no play has made theRajjj the dull boy... but I have been reading every beta update and it looks good, REALLY good, but you need to explain what happens with realm ore stax.
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Disir = 6
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andrew
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Re: Updates

Post by andrew »

CHANGE LOG
==========
- Merged the edited version of the Norn Rules (crossing fingers it doesn't change so it can head to layout)
- Small board optimizations for the Druid (Passives)
- Consume has been extended to work with Focus (not only condition intensities).
- Realm Ores now explicitly state stacking rules (none)

Off to trick or treat with the kids! :)

Happy Halloween everyone!
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tshober
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Re: Updates

Post by tshober »

How appropriate, Surt on fire! Andrew do you recall the Fjord of the Damned saga you had written a few years ago? That would make for a superb Halloween adventure. You can use the same style of art as the Cornerstone of the World saga.
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andrew
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Re: Updates

Post by andrew »

BETA is complete! w00t! A HUGE thanks to all of the BETA testers that helped balance the numbers, optimize the boards and shape the new power effects. You guys were awesome and you will all be added to the credits. :)

CHANGE LOG
==========
- A couple of cut and paste merge mistakes have been caught. Even though the BETA is over, we need all you BETA guys to keep your eyes open please.
- Small power board tweaks for Druid and Fardrengir to optimize choices at ultra-low levels.
Audun
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Joined: Wed Nov 06, 2013 12:34 pm

Re: Updates

Post by Audun »

andrew wrote:CHANGE LOG
==========
- A couple of cut and paste merge mistakes have been caught. Even though the BETA is over, we need all you BETA guys to keep your eyes open please.
In the 11-6 version, all traps are showing Area/Area/Area Metas instead (p 253) of the old Amp/Area/Concealment - intended change ?

edit: Also, on p.256 in the 11-6 version, Archer's sight and Archer's 3rd eye have changed effects when compared to earlier iterations.
I guess 3rd eye should make it more easily playable, especially at low levels (?), but Archers Sight looks like it lost the dmg and pierce bonuses for consuming focus when compared to the 10-27 version.

edit 2: great work of polish by clarifying stuff like Attuned weapon's weapon categories in that last iteration :)
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andrew
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Re: Updates

Post by andrew »

Audun wrote:
andrew wrote:CHANGE LOG
==========
- A couple of cut and paste merge mistakes have been caught. Even though the BETA is over, we need all you BETA guys to keep your eyes open please.
In the 11-6 version, all traps are showing Area/Area/Area Metas instead (p 253) of the old Amp/Area/Concealment - intended change ?

edit: Also, on p.256 in the 11-6 version, Archer's sight and Archer's 3rd eye have changed effects when compared to earlier iterations.
I guess 3rd eye should make it more easily playable, especially at low levels (?), but Archers Sight looks like it lost the dmg and pierce bonuses for consuming focus when compared to the 10-27 version.

edit 2: great work of polish by clarifying stuff like Attuned weapon's weapon categories in that last iteration :)
Thanks for your keen eyes. Yes those were intentional changes that slipped my mind when I was writing the Change Log. Traps already scale on level, so Amplify breaks the game's power curve in this case. The new tri-Area metas allow the Fardrengir to excel in all ranged interactions.

The Fardrengir's powers also had a scalar on scalar problem when some players started to use Fay-Kin (stacked in play testing) with the Focus bonuses. This Consume approach allows for spikes instead of crazy mass hand wipes. New uploads tonight or tomorrow with lifepath tables merged along with more edited chapters.

Keep up the keen proof-reading. It's so much easier to change now than after the layout is done for those chapters.

Also a few European players chimed in on comprehension issues with the way some of the rules were written. Please don't be shy, we welcome these types of comments. I'm well aware that a huge chunk of our player base is overseas and English is a second or third language. I want to ensure that the rules sections are written in a way that enable quick, easy an unambiguous comprehension.
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