Taleweaver wrote:Hey, thanks! You actually answered the questions I had, even those about Amplify!
If all Weak does is half the final effect of an action (which, in the case of an attack, is damage), then:
Attack +2 Pierce, if weak, becomes Attack (half-damage) +2 Pierce.
Actually, I meant that you halve all numerical values of the action itself. So in your example Attack +2 Pierce becomes Attack (half-damage) +1 Pierce.
That way it would work exactly as the opposite of Amplify, as Attack +2 Pierce becomes Attack (double damage) +4 Pierce when amplifying an action.
Like bethroth pointed out, that also results in Amplify and Weak effectively "canceling each other out", staying true to the smooth and simple calculating system of the game where you don't need any pocket calculators just to play a few combat rounds
However for the weapon attributes, I think there are two approaches. Some only add the DF into the Amplify, and others add Pierce as well. ... We used to add Pierce, but found that defence became hard to stack, so now we only add DF into the Amplify math. I agree, I can't find specifics for this one, would be nice to get the official ruling.
Page 105 of the rulebook mentions that the sole item attributes that will be included in the Amplify modificator (= gets doubled, tripled etc.) are DF and Parry, so I hope that should clear up that part of the FAQ.
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If I think about the way how Amplify does double an Action's inherent Pierce value, but does not double any Pierce values granted by Weapons and if we stay true to the idea that an Amplify'ed Weak should result in a normal Action, then I'd say that performing a Weak action with a Weapon that has Pierce +2 should NOT reduce the Pierce of the Weapon itself.
Or to simply answer the examples above:
If I use an active power that does an Attack with +4 Pierce, and my weapon has a +2 Pierce by itself (say, a battleaxe), the final attack is at +6 Pierce.
If I Amplify the attack once, I have an Attack [double damage] at +8 Pierce and then add the +2 Pierce from the battleaxe for a final +10 Pierce
Also, if it's a Weak attack, it is downgraded to an Attack [half damage] at +2 Pierce and then add the +2 Pierce from the battleaxe for a final +4 Pierce.