I found a good picture that summarizes things:
http://th03.deviantart.net/fs71/PRE/i/2 ... 54k4q9.jpg
Now imagine the mage quite a bit smaller, and underneath the dead tree-thing...
Oh, and our group has actually FOUND Odin's Beard (I'm not explaining this one; it's a running gag for us because we're all wary of using it).
Now when I started this Ulfednar, I was level 18 or so. Here's what he looks like at level 21 (the powers aren't in order, but it's a legal build):
Eater of Eyes (* indicates Specialization powers)
Essence 12 (4 P, 4M, 3S), Destiny 4 and a Fylgia
Actives
* Eye Rake - weak attack +1P and inflict Blind +1
Blood Wolf form - turn into a blood wolf (I tend to not use this in battle unless I really need it)
Fylgia's Kiss - Reduce a condition on myself by 1 and cause the same condition on another +1 (S to counter effect). Has a Combo meta.
Mobile Stance - Attack actions get Reach +1 and I get a +1 move bonus.
Raging Charge - Move action and get Rage +1
Raging Attack - weak attack +1P and get Rage +1
Formulating Attack - weak attack +1P and shift +/-1 in initiative
Fylgia's Fury - It's formulating attack again, but with Cannibalize
Flying Charge - weak attack +1P and Move (any order)
Piercing Attack - Attack with Pierce 4 (this power ROCKS if you need to cut through enemy PF)
Mauling - Unarmed attack with +3P and Pierce 2. Every 5 levels adds +1DF and +2 Pierce. At my level, it's DF 7P Pierce 10. (I also tend to not use this unless I need it. I don't have the reach I need for my build)
Reckless Whirlwind - Minor Sacrifice +2. Attack 3 opponents in reach.
Flanking Attack - Attack with +3DF bonus if the target has been attacked this turn by an ally.
Passives
*Sadist - Inflicts Blind +1 on the first hit of the round.
Pounce - Inflicts Impeded +1 on the first hit of the round.
Brutalize - Inflicts Degeneration +1 on the first hit of the round.
Render helpless - Inflicts Vulnerable +1 on the first hit of the round.
Misery loves company - If I'm bloodied and suffering a condition (I use Rage, so it's on!), +1 Intensity when inflicting a condition.
Tactician - Shift +/- 1 in initiative.
Keen Senses - Costs 1 rune less to target a Shrouded foe.
Blood Drinker - During upkeep, Heal +2. Heal an extra +4 if adjacent to a Bloodied foe.
Agility - Can move through foe or debris-occupied hexes.
Desperation - If Bloodied, get +2 DF and +2 Pierce.
Cornered Ferocity - If Bloodied and next to 2 foes, get PF 1P and Parry +2 (I'm generally Raging, so I don't care about the Parry).
Unbreakable Mind - If Bloodied, get PF 1M.
Furious Cohort - Can recognize Raging allies while at max Rage. (This gives my the ability to Fylgia's Touch my allies into Rage and then see them as friends).
I won't write out all the skills, but I will say he has high Perception, Athletics and Sneak.
The only KEY piece of equipment is a weapon with lots of Reach - 3 works very nicely, 2 is just barely acceptable, 4+ is CRAAAAZY awesome.
Core idea of this build - I can reach every enemy on the battlefield and hit them, inflicting at least +1 to the 4 main negative status effects. When I'm bloodied, I get a kick of power. I juggle my Rage using my Fylgia. I almost always have it up, comboed so that my allies can add their runes to make it more powerful. I like to go first in the round and drop everything into my attacks. I then depend on the PF buff from Rage to keep me alive. I've had a few close calls, but he's been pretty tough to kill so far. It doesn't help that for 1 rune in my part, my victims need to spend 5 runes to protect themselves. I hit tons of enemies; I'm Mental-heavy, so I can almost always add 1 or 2 Multi metas.
In the future, my next 4 passives will be:
Rallying Pack Howl, Die Hard, Tactical Advantage, Constitution