OFFICIAL ERRATA

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Armarc
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Re: OFFICIAL ERRATA

Post by Armarc »

Hi guys.
I bought the core rule book pdf recently, and I've noticed some typos. I have yet to read all of it, but it seems that the rule part is mostly typos free.

Page 38 , next to last paragraph :
Weird letters superposition on dazed and seized

Page 46, 4th and 5th paragraphs :
Foresti => Forseti

Page 71, paragraph 3 :
Prophesies => prophecies

Page 77, paragraph 5 :
Although the rune-master eligible for a new rune (Essence), it will not come to him immediately.
=> Although the rune-master is eligible for a new rune (Essence), it will not come to him immediately.

Page 83, last paragraph :
by the Trait is belongs to => by the Trait it belongs to

Page 113, 5th paragraph :
If the all of the defender’s runes are in the Death or Drain piles, then the defender has died.
=>If all of the defender’s runes are in the Death or Drain piles, then the defender has died.

Page 116, 1st & 3rd paragraphs :
Weird letters superposition on Jokull on the first line of the 1st and 3rd paragraphs

next to last paragraph, last line :
same thing on the word zone

Page 119, first paragraph :
biking => biting

second paragraph :
When are two or more runes in a pile => When there are two or more runes

Page 112 :
Example: Hagar is at the top of the Initiative, and wants to ensure his allies survive the fight against the Draugar surrounding them.

So, it seems that you are sticking to one form for old norse words, so I guess there should be an S at Draugar there, even if it's already the plural form :p

Page 126, 1st paragraph :
majuscule missing : bide its time and join the wining side

Page 141, City bureaucrat :
admin gear => administrative gear

----------------------
Now moving onto the territory of "not sure if typos, but I'll mention it anyway just to be sure" :

Multiple instance of "karl" being used where I would have expected "jarl" :

Page 24, 4th paragraph
Page 27, 3rd paragraph
Page 36, 3rd paragraph
Page 45, last paragraph

Page 28, 1st paragraph :
But the Nibelung clan uses sorcery to make Sigurd fall in love with their daughter Gudrun and marry into the Volsung family.

Shouldn't it be Nibelung instead of Volsung ?

Page 80, last paragraph :
A player piece can be defeated by doing the sin the same way by sandwiching it between a corner square and the opponent.
=> ???

Page 98 & 112 :
Defend action is explained twice ?

Page 99, paragraph one :
“If a combatant wants to push another, both must play one Physical rune to make the attempt on a same-size or smaller opponent. On a larger opponent, two Physical runes must be played. The receiver of the push can play a Physical rune to counter and cancel the Push.”

I am guessing only the person attempting the push must play a Physical rune ?

Page 106 :
Combo is described as being the same as Open, but Open is lower down the list has not been reached yet

Page 133, 4th paragraph :
at a cost to => at the cost of ?

Page 158 :
I suspect the description of the out of combat effect of Apple of Idunn and Anthem of Idunn have been inverted.

Page 176, 4th paragraph :
Ulfhednar ( wolf head )

Doesn't Ulfhednar means wolf-coats/wolf-jackets ?

Page 220, Shadow Skui :
"Their hair is rust-coloured"

It's the same as the Fire Skui and doesn't match the art (?)

Page 241 & 249 :
Flying charge and lunging attack have the same description.

And a complete nitpick for the end :
If you use the orthography voelva, Voluspa should probably be written Voeluspa. Or voelva should be written volva. Or write them both völva and Völuspá :p ( why no love for the umlaut =( ? )
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raleel
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Re: OFFICIAL ERRATA

Post by raleel »

To be fair, prophesies is a legitimate spelling in British English if I remember correctly. ;)
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Armarc
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Re: OFFICIAL ERRATA

Post by Armarc »

I triple double checked that one, prophesy is the verb, prophecy is the noun.

http://dictionary.cambridge.org/diction ... h/prophesy

So in the context :
Subscribing to Ivaldi’s doctrine means disregarding voelvas and their prophesies.
It should be prophecies.
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andrew
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Re: OFFICIAL ERRATA

Post by andrew »

Armarc, welcome to the world of Fate of the Norns! You have a very keen eye and an impeccable attention detail. thanks so much for going into the effort of documenting everything that you saw, it is very much appreciated. :)

Let me answer your questions.
Now moving onto the territory of "not sure if typos, but I'll mention it anyway just to be sure" :

Multiple instance of "karl" being used where I would have expected "jarl" :

Page 24, 4th paragraph
Page 27, 3rd paragraph
Page 36, 3rd paragraph
Page 45, last paragraph
Yes and no. The Jarl-Karl-Thrall castes are generalisations of several more nuanced levels of society. In the Rigsthula the Karl is expanded to several other names:
"Karl and his wife had children and the sons were called: High Man, Yeoman, Master, Goodman, Husbandman, Farmer, Franklin, Crofter, Bound-Beard, Steep-Beard, Broad, Swain and Smith. They also had several daughters whom they named: Woman, Gentlewoman, Wife, Bride, Lady, Haughty, Maiden, Hussif and Dame."
Same can be said for Thrall and Karl. Even at the highest "king" level, there was a concept of high-king. So as a high-man or yeoman, you are above the professional blacksmiths and farm-land owners.
Page 28, 1st paragraph :
But the Nibelung clan uses sorcery to make Sigurd fall in love with their daughter Gudrun and marry into the Volsung family.

Shouldn't it be Nibelung instead of Volsung ?
Correct, I thought we caught that in the last edit. You have the Jan 2015 PDF?
Page 80, last paragraph :
A player piece can be defeated by doing the sin the same way by sandwiching it between a corner square and the opponent.
=> ???
A player piece can also be defeated by sandwiching it between a corner square and a piece belonging to an opponent.
Page 98 & 112 :
Defend action is explained twice ?
Yup. One of the things that's on my to-do list is to rewrite and reprint the RGS rules after 5 years of continuous play. From player feedback and my own experiences teaching the game system, the chapter can use a lot of optimisation.
Page 99, paragraph one :
“If a combatant wants to push another, both must play one Physical rune to make the attempt on a same-size or smaller opponent. On a larger opponent, two Physical runes must be played. The receiver of the push can play a Physical rune to counter and cancel the Push.”

I am guessing only the person attempting the push must play a Physical rune ?
Yes, then the other combatant can counter if they wish to do so.
Page 106 :
Combo is described as being the same as Open, but Open is lower down the list has not been reached yet
Optimisations needed. ;)
Page 133, 4th paragraph :
at a cost to => at the cost of ?
yes
Page 158 :
I suspect the description of the out of combat effect of Apple of Idunn and Anthem of Idunn have been inverted.
As a matter of fact, there's a problem with the paragraphs here. The out of combat effect is "You can heal someone of his or her wounds." ...the rest of the text should be a new paragraph between the power stat blocks. It explains how you derive the anthem from the apples.
Page 176, 4th paragraph :
Ulfhednar ( wolf head )

Doesn't Ulfhednar means wolf-coats/wolf-jackets ?
Ulfhedinn would be wolf skin
If I were to be pedantic, the U should have an accent: Ú
Page 220, Shadow Skui :
"Their hair is rust-coloured"

It's the same as the Fire Skui and doesn't match the art (?)
Yup same colour hair, and the art is mono-chromatic, so tough call here. ;)
Page 241 & 249 :
Flying charge and lunging attack have the same description.
Yup, but different effects. Could be something we review for the next print.
And a complete nitpick for the end :
If you use the orthography voelva, Voluspa should probably be written Voeluspa. Or voelva should be written volva. Or write them both völva and Völuspá :p ( why no love for the umlaut =( ? )
Hehe I'm not a linguist nor am I anywhere near fluent in Old Norse or Old Icelandic, so the language is wholly inconsistent. You will find some names with the trailing "r" while others have it stripped off. The "ð" is usually a "d" and the "þ" is normalised to "th". Accents have all been stolen by Loki and he refuses to give them back. ;)

Are you an editor by profession? School teacher or professor? We can use your eyes for the upcoming works for sure.

Thanks!
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Armarc
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Re: OFFICIAL ERRATA

Post by Armarc »

Hi Andrew, thanks.

Let me reiterate how much of a pleasure it's been playing at the newbie table each week :). Thanks to FOTN I've been diving back hard into Norse mythology, culture and even to my surprise, etymology, and I am quite enjoying my time with it.

And good god no, I am nothing that actually competent. I just have the pathological need to highlight that kind of things. I'll leave it up to you to judge of their relevance. I have yet to make a profession out of it :p.

But sure, if you need a pair of eyes to help, it'll be my pleasure.

See you this evening.
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raleel
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Re: OFFICIAL ERRATA

Post by raleel »

Andrew wrote:Yup. One of the things that's on my to-do list is to rewrite and reprint the RGS rules after 5 years of continuous play. From player feedback and my own experiences teaching the game system, the chapter can use a lot of optimisation.
Yay!
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Armarc
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Re: OFFICIAL ERRATA

Post by Armarc »

Finished reading the introduction saga, to get and idea of the scale of what I will do to the newbies table, here is what I found :

Page 345 :
The Norns weave the strands of my soul; my deeds live in Thorir’s heart.
King Erik is of generous nature,
bound to the justice of Foresti.
=>Forseti

Page 348 :
The Norn may choose to continue the story, as many possible adventure hooks exist.
- If Egil got away, the king will send mercenaries to deal with him (bring him back alive or dead).
- If the players are with the king, they may become those mercenaries.
- If the dwellers sided with Erik, they will need to travel the land of Midgard to look for a more peaceful and quiet part of the world (perhaps in Islandia or further west).

=> Considering the context, I am going to guess that it is supposed to be Egil, instead of Erik, here.

I have also notice that a lot of middle squares of Active/passive/skill boards suffer from a "pixelated right side syndrome" :
Image

It should be pretty easy to fix, but I don't know how the original document is arranged. Is the boards and the text of the middle square part of a single solid background image ? Is the text added in the document ?

Either way, Andrew, if you need little hands to go over that tedious business of correcting every single board, you know when and where to find me ;) ( or you can send me a pm ).

Having had a thought back on the Karl/Jarl thing, even if, yes, Karl is a pretty wide cast in terms of power, Jarl is also pretty wide, but still a clear term for indicating leadership/nobility . I think that using the term Karl, which is generally understood as "common people", as a term for "once proud and prominent lords" or "Duke/Warlord/Lord" is a source of confusion. Húskarl , Thane or Hersir would be pretty good stand-in for someone above your regular Karl, and below a Jarl. Even though they too are pretty wide in term of hierarchy, depending on the place and the time.
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Armarc
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Re: OFFICIAL ERRATA

Post by Armarc »

Page 100 of the core book :
The Defend action is the sum of the Parry and Evade values that matches the Trait of the incoming damage
(Physical, Mental, or Spiritual). The Defend action also gains a +1 if the rune used to perform the Defend action matches the Trait of the incoming damage.


This seems ambiguous when page 155 states :
Evade : A bonus, regardless of Trait, that is added to a Defend Action; this defence bonus always applies against Physical, Mental, or Spiritual damage.

Also I find the following phrase ( still page 100 ) confusing :
Damage from Mental or Spiritual sources primarily uses Evade as Parry items; those Traits are very rare and will most likely come from magic items.

Edit :
In the alphabetically sorted passive power list, unarmed power is after unbreakable mind and unbreakable soul
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andrew
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Re: OFFICIAL ERRATA

Post by andrew »

Page 268 Aura of Influence
The definition of "adjacent" increases by +1 hex (+5')

With Lords of the Ash we need this power stackable ;)
Screwdesign.Unc
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Re: OFFICIAL ERRATA

Post by Screwdesign.Unc »

andrew wrote:page 262, Swords to Snakes power has an adjusted Combat Effect "Transform a size 1 or smaller weapon adjacent to you into an aggressive snake [Counter: S] that deals +3 P damage with Pierce 2 to wielder."
That doesn't make sense ... there are no size 1 weapons.
How about no size-limit, but damage and pierce depend on the size? For example: damage = size, pierce = size -1
Failure is a chance to perform better next time.
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