Marlowolves wrote:
I have a couple of questions that properly have been asked before. Sorry for that, but I hope the forum will come to my resque anyway:
1) Can you wield 2 size 3 or 4 shields and get both parry values?
I allowed them to stack. weapons and shields do, I see no reason why shield and shield should not.
Marlowolves wrote:
2) How does the Taunt condtion Works?
One of my players is using Taunt and says no matter what actions my creature would consider using - move away, parry or attack another combatant, the creature should pay 1/4 of their runes in Destiny. Is this correct?
Yes, technically correct, though I've not charged 1/4 cost if they can only move. Do you by chance have a dual shield shieldmaiden in your group?

Marlowolves wrote:
If my creature is attacking the dweller with taunt, then the creature should use all their runes to attack? The creature could not spare one or two runes for defending another combatant that attacks later in the combat round?
no, that's kind of the point. However, I like making it hurt the taunter, so I put in ranged guys that are a ways away, or use spiritual/mental attacks.
Marlowolves wrote:
Is this realy how it should Work? I think is overpowered this way!
I agree. Mostly because it denies A LOT of runes over a very large area and there is little defense. I have not figured out the right solution yet. My inclination is towards an anti-taunt passive as well as requiring a certain number of runes be used to attack, rather than require ALL runes outside of the payment. Or, require the payment once, and it removes the condition until it is increased. I have not gone through and measured it though, but feel like I should.
Marlowolves wrote:
3) Lets say you have 2 levels of intensity in the degeneration condition. Can you then reduce the intensity in the degeneration condition by spending a rune in upkeep, taking the damage for have +1 intensity in the degeneration condition and then making a minor sacrifice to reduce the intensity by one more?
yep!
Marlowolves wrote:
4) Can a spell be interrupted by a foe stading 4 hexes away if that foe has reach 4?
more if you have a reach of 4, I think you mean. the rules say no, but I can see why you might think that way. there is a passive to make adjacent a wider area. that might help. Also, it's your game, you can do what you like there

Marlowolves wrote:
5) How does you calculate reach for a monster with size 6 and for size 11, for example?
reach is base 1(p119). +1 at level 6, +2 at level 10, +1 more at level 14, etc. so reach 2 and reach 3 respectively for your example.
Marlowolves wrote:
6) Does Pierce reduce both PF and Parry values?
yes, but not like that. Stack PF and parry, then reduce with pierce

Marlowolves wrote:
7) What does amplify exactly amplify? Does it amplify DF, PF, Parry, Pierce, Heal etc.
yes, yes, yes, yes, yes. I think the only thing it doesn't amp is focus.
Marlowolves wrote:
8) Do you have to have ranks in Hunting/Trapping to use powers that use snare?
are there any other powers that snare?
I have allowed folks to spend a rune for a generic action and inflict impeded 1.