The Library Campaign (may contain SPOILERS)

Discuss the stand alone quick start adventure
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DavetheLost
Posts: 114
Joined: Thu Oct 03, 2013 11:12 am
Location: Canton, NY

The Library Campaign (may contain SPOILERS)

Post by DavetheLost »

So, tonight we finally got to start Fafnir's. What is it about this adventure that sends groups madly off in all directions?

Our band of stalwart warriors headed up from the docks and chatted with the guards at the gate about the wreckage strewn about. As soon as they heard about the uprisings and curse at the mines they decided that was the mission for them.

Further discussion with the guards brought word of the zombear attacks. The group set out to the Hunters' Lodge and spoke briefly with Grim, then returned to town to wait for the zombears. Sure enough a pair of zombears appeared. We ran a combat and the damage potential of the group was unleashed. The zombears fared poorly in initiative and the first was out of the fight before it truly began. The second soon followed.

Just before we broke for the night the decision was made to behead one bear and then watch for the other to rise so the group could track it back to its lair.

Guess who now has to detail the dark forest to the north and the sinkhole lair of the zombears? Next time there will be more than two.

Interesting to note that the instant my players heard that an Einherjar and a Son of Muspel were in the village they decided they wanted nothing to do with either one.
Anything that is not nailed down is mine. Anything I can pry loose is not nailed down.
--Viking Proverb
Moldof
Posts: 121
Joined: Fri Jun 20, 2014 5:51 pm

Re: The Library Campaign (may contain SPOILERS)

Post by Moldof »

That's happened so much in my gaming group that I consider it an occupational hazard to GMing. That kind of freedom is also what I love so much about tabletop rpg's, though. You can do almost anything.
Moldof
Posts: 121
Joined: Fri Jun 20, 2014 5:51 pm

Re: The Library Campaign (may contain SPOILERS)

Post by Moldof »

That's happened so much in my gaming group that I consider it an occupational hazard to GMing. That kind of freedom is also what I love so much about tabletop rpg's, though. You can do almost anything.
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