Dweller/Denizen Creator Tool

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Melchizedek
Posts: 11
Joined: Wed Apr 11, 2018 2:36 pm

Dweller/Denizen Creator Tool

Post by Melchizedek »

Hi Everyone,

I created a tool in google sheets that has been hugely helpful for me as a norn, as well as for my players. Andrew gave me permission to share this with the community and I hope that you find it useful!

Using data validation drop down menus and vlookups, I made a sort of automatic dweller creator. Simply select a skill, passive, or active power from the drop down menu, and a description of its combat ability will automatically fill in beside it (sometimes the passives take a little extra time to populate, not sure why). All descriptions are in my own words, and are not edited (so beware of typos and spelling errors etc). All skills, passives, and actives from the core rulebook and DotN are included. You will still need to reference the books for the archetype boards, and for out of combat descriptions.

There is also a tab that I call "Norn Tools" which has a section to randomize initiative, a calculator for conditions, a randomized Wyrd tool, and a random loot builder (press ctrl R to use the randomizer).

For players/Dwellers, this can make creating new characters fast and easy. As a Norn, I am able to quickly create and save a ton of denizens for my game. Hope you all like it, and let me know if you have any questions or suggestions. I am always looking for ways to make this more efficient and useful!

Link:
https://docs.google.com/spreadsheets/d/ ... ufJq8/copy
dafelsheim
Posts: 163
Joined: Sun Apr 15, 2018 6:48 pm

Re: Dweller/Denizen Creator Tool

Post by dafelsheim »

Hey, this is awesome. One of my players was working on this but for Excel.

My friends and I are also tossing around the idea of making an actual C++ base App for it, but it's a long way away.
Melchizedek
Posts: 11
Joined: Wed Apr 11, 2018 2:36 pm

Re: Dweller/Denizen Creator Tool

Post by Melchizedek »

Glad you like it! So far, I've found it the most useful in prepping monsters. I can duplicate the character sheet page, name it whatever I want, then build the denizen out. I haven't actually had a chance to try the treasure randomizer "in the wild" yet.

You can definitely translate the first page and the data tables to excel with a little fiddling. IIRC excel and sheets have different randomizing formulas however. Let me know if you ever get that app working, or if you have any suggestions for how to make the sheet better.
jstomel
Posts: 72
Joined: Thu Jan 09, 2020 2:43 pm

Re: Dweller/Denizen Creator Tool

Post by jstomel »

Is there an updated version with the info from DotN and LotA?

Never mind, figured out how it works
jstomel
Posts: 72
Joined: Thu Jan 09, 2020 2:43 pm

Re: Dweller/Denizen Creator Tool

Post by jstomel »

I have updated the sheet to include actives/passives/skills from LotA. I didn't include the providence powers, just the regular ones.

available here:
https://docs.google.com/spreadsheets/d/ ... e0ciE/copy
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andrew
Posts: 1250
Joined: Thu Apr 25, 2013 10:39 am
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Re: Dweller/Denizen Creator Tool

Post by andrew »

jstomel wrote:I have updated the sheet to include actives/passives/skills from LotA. I didn't include the providence powers, just the regular ones.

available here:
https://docs.google.com/spreadsheets/d/ ... e0ciE/copy
Great job, we took it for a test drive last Wednesday night and it worked great. The only thing we were missing during dweller generation was the Lifepath system. Keep up the awesome!
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