I would suggest taking my wolf
https://docs.google.com/presentation/d/ ... sp=sharingthis one has some little synergies in it that make it surprisingly rough. A pack is a lot stronger than it looks. Consider that one can initiate a Howl, and the others can drop on Reds and Greens to increase the effect and area. This in turn lets them heal, recover, and get a (potentially quite large) bonus to their next move action. Lets assume it's a Lunging Attack. Well, they get a weak move, but it gets augmented by half of the Howl bonus (it's weak, so add half). Because they have Leaping Striker, this makes Lunging Attack quite strong. Then have a second one do it against the same target, which triggers Mob Mentality.
For leveling him, don't do anything but 3 level increments - 12, 15, 18, etc. This way you can preserve an even split between your destiny and your essence. It makes things much easier to manage as a norn. It also makes them a bit glass cannon. With the healing, from the howl, though, this really helps neuter that a bit.
My Trolls
https://docs.google.com/presentation/d/ ... sp=sharing nearly ended a couple party members. Render Helpless + Amplified Attack from above makes it _really_ hurt to get hit with an attack. That vulnerable application really drains the runes - they can't use them to Deflect or Amplify a defense.
Other leveling advice - increase the passive powers according to Essence, but don't increase the number of active powers. You don't need more than a couple to get a feel for a Denizen. Increase the Essence and Destiny. Also, don't pick ADDITIONAL passive powers - just assume that he put points into Keen Aptitude on one of his powers. That's why the wolves have Leaping Striker x2 - it just makes it so it's simpler for you to manage, while still preserving the feel of the denizen. Nothing quite says wolf like working with his buddy to lunge in, attack, and gain strength from his howl.