Drewwik wrote:
I've found that the best encounters have a battlefield that is as developed as the encounter. The problem is that sometimes the rules don't support what I have in mind for an encounter. I'd go into more depth but my players read these forums and I haven't run this encounter I've got in mind yet. An example though was they were fighting in a cavern that was collapsing. Random chunks of cave falling onto people. I just gave everybody a 1 in 3 chance of being hit by a big enough piece and pulled runes. If I got a physical they got hit for damage. Then put a smattering of rough terrain marks on the board.
I would love to read your encounters since we have this planned for our Monster Manual kickstarter. Not only will we have zero-prep monsters, but we also want to create encounters with special environmental considerations (like a longship battle against a kraken). We also have room for a few add-on environment rules in the bestiary, so making your own environmental mechanics would be easier. This is a super relevant topic for us. Hopefully we can discuss your encounters, suggest solutions using RGS and you can test them out and report back as to how well they worked. Then we could factor in the feedback into the bestiary beta cycle.
