Dhaos wrote:
Hi everyone!
I got the core book on this year's Pax South, and I just had my first session with a group of friends. It is truly an amazing and really fun game! It also made us raise a couple of doubts as we were playing it.
Thanks for the kind words! You came to the right place, but I was away at PAX-East for a week so pardon the late reply.
Dhaos wrote:
1. Is there a difference between types of Passive {Feat} and {Enchantment}? As far as actual effect on the game goes. All I can imagine is maybe enchantments can get nullified with certain powers or conditions, but I havent really found specifics.
There is a Passive power that tags one of the types, and while we thought we'd leverage them more, in 3 books I think they're underutilized. You can always use these tags in creative ways, such as disabling enchantments within anti-magic regions and maybe feats under other interesting circumstances.
Dhaos wrote:
2. Regarding lowering a Conditions' intensity, I understand there are two ways: The one specific to the condition, and paying a Minor Sacrifice +1, correct? If so, is it also correct to say playing the rune specific to the condition lowers the intensity BEFORE it takes effect on Upkeep, whereas the Minor Sacrifice would lower it AFTER the effect?
To summarize, in order during upkeep:
1) You may play a rune before you resolve the condition in order to reduce a condition by 1 intensity
2) Resolve the condition
3) You may perform a minor sacrifice to reduce a condition by 1 intensity
Dhaos wrote:
3. When performing generic actions instead of Active Powers, is it allowed to perform two generic actions using one rune? Such as move and attack, or move and push, or attack and push? (Trying to think on two that would make sense to combine in one action, not something like attack and beseech higher power).
Nope, you can only do one action per rune.
the v.2.5 of the rules we'll be adding to the upcoming
Children of Eriu Kickstarter will call them "cinematic actions" that stipulate: "describe what you want to do, and play 1 rune for every verb you use in your description"
Dhaos wrote:
4. Active Powers that dont specify range are assumed to have Reach 1, correct? As in, you have to be next to the opponent. If so, what happens when the Active Power uses a weapon with a higher reach? Or if the Power is used by a large denizen that would have higher natural reach?
Yup if reach isn't specified, default is: self or adjacent
Dhaos wrote:
5. When a condition on a Contigency is met, is the action played as an interruption to the trigger? Or is it played after the resolution of the trigger? (For example, if I want to play a contigency action to shoot an arrow at any enemy that tries to attack an ally in the front lines, would it work before or after the enemy attack gets resolved?)
Let's use an example to describe how it's timed. You state "I want to attack an enemy that comes into reach of my weapon"
example 1: opponent plays a rune to move and then plays a rune to attack you. You get to execute your contingency after the move resolves.
example 2: opponent uses Lunging Attack active power, so they get to resolve that rune chain in its entirety (move and attack) before your contingency triggers.
In other words, the rune chain gets to resolve before contingencies are triggered.
Dhaos wrote:
6. If I have an enemy within range, but I also have an ally between us, can I still perform a ranged attack on the enemy? Would it depend on the nature of the attack? (Projectile, or a magical attack that takes effect directly on the enemy location).
Nope, the rules are:
- You can move through allies, but cannot draw lines of sight through them
- You cannot move through enemies and you cannot draw lines of sight through them
Dhaos wrote:
7. Spell Songs say that there cant be more than one active at a given time. What I understand from this is: If someone activated a Spell Song during a combat round, no other combatant (nor the same combatant) may be able to perform a spell song until the next combat round, provided the Spell Song is not maintained or something. Is this correct?
The language for that needs to be tightened up and will be with the RGS 2.5 release. It simply means you are affected by only 1 spell song per round- the first one you hear. If it's maintained, then the first one that triggers during upkeep in initiative order.
Dhaos wrote:
8. If a combatant is wielding two weapons, one with reach 2 and the other with reach 1, attack actions would apply both weapons DF if the opponent is next to the combatant, but only the Reach 2 weapon's if he is one hex further away, correct?
yes
Dhaos wrote:
9. Connected to the previous one, the Multi Meta says its range is the lowest reach of the weapons equipped. This means I can only use it with Reach 1, or can I choose to use only my Reach 2 weapon for the attack, and have the Active Power be Reach 2??
It means that your multi reach will be equal to the lowest reach weapon +1 (ignore the reach of higher reach weapons.