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Treading Water
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Author:  dafelsheim [ Tue Feb 26, 2019 6:00 pm ]
Post subject:  Treading Water

So, I've read and reread the rules in Lords of the Ash for aquatic combat. My players are giving some fairly sound cinematic and realistic reasoning as to why a Dweller shouldn't have to spend a Rune during Upkeep to tread in deep water if they actually perform a Move Action during their turn. How do other people handle this?

Author:  andrew [ Fri Mar 01, 2019 11:03 am ]
Post subject:  Re: Treading Water

If your players have sound reasons as to why the situation doesn't warrant spending a rune, then go with it! Remember that the rules cannot cover every scenario that crops up in any given adventure. Quickly negotiate the situation vis-a-vis the rules and keep playing. Don't let the rules as written bog down gameplay. The rules are there as a framework and springboard to give you and your players a starting point on how to adjudicate the scene.

Author:  dafelsheim [ Fri Mar 01, 2019 1:40 pm ]
Post subject:  Re: Treading Water

Thanks, Andrew!

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