The game was written to allow GMs to colour the world as they see fit, without minutia that needs to be looked up. Out of combat effects were also left somewhat vague as to keep it more narrative rather than being crunchy like combat... but if you want it more crunchy, the social combat rules coming in Creatures from Fairy-Tale and Myth will add crunch to social situations.
As for my take on your situation, I'd say that if you're in a pre-Christian area, Seith would be an accepted magic, but not necessarily allowed in certain social interactions- a sort of established magic etiquette. If a Seithkona did perform some magic, I would say that the effects would be hard to see because of the nature of her magic: the unseen world of spirits. If this was unfolding in a region already espousing White God doctrine, then for sure Seith would be frowned upon and may be a crime.
I allow my players to use their out of combat effects rather liberally, because they are heroes of the land; head and shoulders above those around them. The world reserves levels 1-7 for the nobodies of the world, while starting characters usually begin between levels 8-12. You could always tie a skill check to any of the effects if you want there to be an inherent difficulty.
Does that help?
|