Fate of the Norns

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 Post subject: God Stats
PostPosted: Thu May 16, 2013 10:41 pm 
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Joined: Wed May 15, 2013 12:30 am
Posts: 4
Are the gods given stats in the core rulebook? If not, are there plans for that, or are they intended to be beyond the power of heroes?


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 Post subject: Re: God Stats
PostPosted: Fri May 17, 2013 2:15 pm 
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Joined: Thu Apr 25, 2013 10:39 am
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The Core Rulebook allows you to create dwellers and denizens up to level 75. We have a product roadmap for a few more books after the Core Rulebook (Denizens of the North, etc...). Each will reveal more playable archetypes and one will specialize in the Godi's (priests) and their relationships with the higher powers: gods and Jotuns. In the lore and myths, the gods/Jotuns and demi-gods (alfar & dvergar) are all killable. For example, Sigurd managed to kill a Dvergar, and a few Dvergar have managed to kill a divinity. If you plan on introducing them in your early campaigns, you can write them up as level 62-72 for gods/Jotuns and level 50-60 for alfar and dvergar. Einherjar and Sons of Muspel can be created at 30-50. Also, all of these higher powers get access to Divine Potence (extra powers and mechanics) which are full described in the Core Rulebook.

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 Post subject: Re: God Stats
PostPosted: Fri May 24, 2013 10:50 am 
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Joined: Thu May 02, 2013 1:31 pm
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Divine potence reminds me of the old condition system

Hopefully at high levels it doesn't degenerate into massive piles of tokens at the table

But it looks really cool so far, need some more Disir levels!

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