Fate of the Norns

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PostPosted: Thu Oct 08, 2020 10:07 am 
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Page 77 "Augment" should say "Amplify"

Page 109 Brave: Invert the benefits - Intensity 1-3 you get +4 AV vs higher level foes, and then at intensity 4 you get a free Amplify (in addition to the +4 bonus)

Page 109 Degeneration: Intensity 4 you receive half your level in damage.

Page 109 Fury is a Mental condition (applied by powers rather than social combat)

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PostPosted: Wed Oct 21, 2020 1:41 pm 
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Now that we're creating the new dweller sheet and playmat, am issue arose where the Spiritual and Social acronymbs are too close together, both starting with "S".

As an errata, we'll be converting all Social acronyms to use "C" for Communication. So SDF which stood for Social Defense Factor and could easily be mistaken for Spiritual Defense Factor will now be CDF, representing Communication Damage Factor. A summary of the acronym conversions can be found below:

SPR (Social Protection Rating) -> CPR (Communication Protection Rating)
SAF (Social Attack Factor) -> CAF (Communication Attack Factor)
SDF (Social Defense Factor) -> CDF (Communication Defense Factor)
ISD (Innate Social Defense) -> ICD (Innate Communication Defense)

This isn't set in stone yet, since we haven't moved into final layout, so forum dwellers are welcome to chime in with ideas on how to best handle the acronyms, reducing the chance of confusion wit existing ones.

Edit: "Verbal" is a close second
and in the same process the acronyms may get a further unification. "Rating" as is Difficulting Rating (DR) and "Factor" as in Protection Factor could also use some more strict re-definitions as to passive vs active values (a numerical value that is passively active vs a numerical value that is evoked when a rune is played).

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PostPosted: Tue Nov 17, 2020 10:38 pm 
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p108 "Anger" at Intensity 1 to 3 should grant Provoke to Fear +2. (Rather than Compel.)

p110 "Shroud" - At Intensity 1 to 3 it should be that someone who wishes to target you must play a rune, and at Intensity 4 someone who wishes to target you this round must Accept a Wound. They need to be flipped.

//Panjumanju

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PostPosted: Tue Nov 17, 2020 10:39 pm 
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Tacking sources of fear may be an issue for Norns, is that an occurrence at your game table? Let us know.

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