Fate of the Norns

The Complete Viking Experience!
It is currently Mon Oct 18, 2021 8:12 am

All times are UTC - 5 hours


Forum rules


No cyber-bullying, no racism, no spam! Keep discussions civil and respectful or you will be banned!



Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
 Post subject: Re: Roll20
PostPosted: Mon Mar 08, 2021 12:04 am 
Offline

Joined: Sun Mar 07, 2021 10:40 pm
Posts: 5
Perfect.

1) We are using the sheet/script from roll20. I didn't even know there was a beta version here.
2) I did use the !build command for each of the players and
3) The names are the same for the deck as they are on there character sheet. None of them have punctuation.


Top
 Profile  
 
 Post subject: Re: Roll20
PostPosted: Mon Mar 08, 2021 3:35 am 
Offline

Joined: Thu Jan 09, 2020 2:43 pm
Posts: 72
Quote:
Perfect.

1) We are using the sheet/script from roll20. I didn't even know there was a beta version here.
2) I did use the !build command for each of the players and
3) The names are the same for the deck as they are on there character sheet. None of them have punctuation.


I sent you a PM


Top
 Profile  
 
 Post subject: Re: Roll20
PostPosted: Mon Mar 08, 2021 9:22 am 
Offline

Joined: Sun Mar 07, 2021 10:40 pm
Posts: 5
Hi jstomel. I can't send a pm for some reason but I did send you a roll20 invite. Have to leave for work but will try to promote you to a gm.


Top
 Profile  
 
 Post subject: Re: Roll20
PostPosted: Mon Mar 08, 2021 1:04 pm 
Offline

Joined: Thu Jan 09, 2020 2:43 pm
Posts: 72
Garkaun wrote:
Hi jstomel. I can't send a pm for some reason but I did send you a roll20 invite. Have to leave for work but will try to promote you to a gm.


Ok, Im in. I just need a promotion to GM and I'll take a look


Top
 Profile  
 
 Post subject: Re: Roll20
PostPosted: Mon Mar 08, 2021 2:34 pm 
Offline

Joined: Sun Mar 07, 2021 10:40 pm
Posts: 5
Friend will promote you as I am at work. I do have a couple questions for you but can't pm you on here. Could I ask them via email? They will be easy answers.


Top
 Profile  
 
 Post subject: Re: Roll20
PostPosted: Mon Mar 08, 2021 11:29 pm 
Offline

Joined: Thu Jan 09, 2020 2:43 pm
Posts: 72
Garkaun wrote:
Friend will promote you as I am at work. I do have a couple questions for you but can't pm you on here. Could I ask them via email? They will be easy answers.


Sure, just let me know who you are in the email.

Found out what was the issue in your game. In the ability macros you need to use curly brackets {} not parenthesis (). I fixed them for Baleygr so you have a template to copy/paste from.

The script 2.0 will automatically add the necessary scripts to newly generated characters to avoid this.


Top
 Profile  
 
 Post subject: Re: Roll20
PostPosted: Tue Mar 09, 2021 12:03 am 
Offline

Joined: Sun Mar 07, 2021 10:40 pm
Posts: 5
Thank you so much. Seems like an easy fix but a silly oversight on my part.


Top
 Profile  
 
 Post subject: Re: Roll20
PostPosted: Tue Jun 08, 2021 11:52 am 
Offline

Joined: Thu Jan 09, 2020 2:43 pm
Posts: 72
Exciting News!

Version 2.0 of the character sheet and script are officially released. For now, when you are adding the FotN Companion script you need to use "Import" rather than "Add Script" (for some reason "add script" defaults to the 1.0 version of the script, don't know why yet). A demo video on how to use everything is here https://youtu.be/kabfP442mLQ

Changelog:
1) Sheet is now compatible with RGS3 and Children of Eriu. There is a toggle at the top of the sheet to tell the script which version you are using. The RGS3 sheet is accessable with a tab at the top of the sheet.
2) Rune symbols rather than names are used in abilities. In the RGS3 sheet these symbols are color coded
3) A lifepath tab has been added to keep track of stuff
4) A section for social abilities has been added to the RGS2 sheet if you want to play "RGS2 + Social"
5) Changes to conditions in the "current" section of the character sheet are no longer reflected to the playmat. Instead, an "inflict" script will alter conditions on the playmat.
6) New characters will be generated with Macro/script commands automatically built in. Pre-existing characters will not be affected. You will need to go into the "Attributes & Abilities" section and click the checkbox for "show in macro bar" for easy access
7) Setup has been made easier. A new !start script will automatically format and name the map with the players tab to be a Playmats tab and import a copy/paste-able playmat
8) A README file is automatically generated on game start that has basic instructions on sheet/script use

Please let me know about bugs and feature requests here in this thread

Edit: issue with "Add Script" has been fixed, you can now use that to get the api script in the game


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC - 5 hours


Who is online

Users browsing this forum: Bing [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group