Fate of the Norns
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Stitch Kindred
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Author:  raleel [ Mon May 23, 2016 9:10 pm ]
Post subject:  Stitch Kindred

player questions
1) does Recover count as healing for the purposes of stitch kindred?
2) suppose person A heals, and is in a Stitch Kindred with Person B. Person B has an item of Heal +4. Does Person A now get another 4 because person B augmented his own healing?

Author:  andrew [ Tue May 24, 2016 8:27 am ]
Post subject:  Re: Stitch Kindred

1) Nope, Heal and Recover are two different key words. But you can always house rule it.
2) No, only if person B (the one with Heal +4) is the one who does the heal effect, will person B get the bonus. Either way, person B gets the Heal on self bonus (if the power is akin to the Nature's Child passive).

Author:  raleel [ Tue May 24, 2016 8:32 am ]
Post subject:  Re: Stitch Kindred

Awesome. that's what we came to as well.

Author:  Drachenwulf [ Sat Apr 06, 2019 5:44 pm ]
Post subject:  Re: Stitch Kindred

Example: 5 people are in a stitch kindred, and all 5 are in the area of a heal spell, where a target heals +2. How much total healing does each deweller get beyond being in the area of the initial heal?

Author:  dafelsheim [ Mon Apr 08, 2019 12:50 am ]
Post subject:  Re: Stitch Kindred

Is the 5 count including or excluding the caster of the spell?

Author:  andrew [ Sat Apr 20, 2019 11:13 am ]
Post subject:  Re: Stitch Kindred

Let's assume 5 people are in the SK network.
3 are in the spell area, 2 are not.

So 3 people heal 2 from the spell. Then you apply the SK and everyone in the group heals 2. So 3 people healed for 5, and 2 people healed for 2. So all you needed was 1 person in the group to get the heal, for all members to get the SK heal. You could argue that each of the 3 people trigger SK separately and you stack the SK heal 3 times, but we must remember sources within powers. You resolve a source only once, otherwise you'll have a cyclical effect: once someone in the SK network gets healed by SK, then SK triggers again. You have SK trigger ONCE and everyone gets the benefits from it (which may varry since some members may have Passives powers like Nature's Child.

Author:  dafelsheim [ Tue May 07, 2019 5:14 am ]
Post subject:  Re: Stitch Kindred

andrew wrote:
Let's assume 5 people are in the SK network.
3 are in the spell area, 2 are not.

So 3 people heal 2 from the spell. Then you apply the SK and everyone in the group heals 2. So 3 people healed for 5, and 2 people healed for 2. So all you needed was 1 person in the group to get the heal, for all members to get the SK heal. You could argue that each of the 3 people trigger SK separately and you stack the SK heal 3 times, but we must remember sources within powers. You resolve a source only once, otherwise you'll have a cyclical effect: once someone in the SK network gets healed by SK, then SK triggers again. You have SK trigger ONCE and everyone gets the benefits from it (which may varry since some members may have Passives powers like Nature's Child.


So, my game last night had the Druid coupling Stitch Kindred with Geyser of Living Water.

He initially placed two Alka tokens on himself and one on another Dweller in the Stitch Kindred group, hoping to share the healing of two Alka Tokens with a third Dweller that was beyond the tokens in a single action. I ruled that individuals in a Stitch Kindred group could only be hit by or benefit from a single "duplication" of a specific Alka Spell via Stitch Kindred per round, using your above logic behind sources as a guideline. Otherwise this would be beyond broken.

I did tell my players that I would run the whole thing by you, however, for your input.

Thoughts?

Author:  andrew [ Wed May 08, 2019 8:55 am ]
Post subject:  Re: Stitch Kindred

You played it right, having it trigger once from the initial placement of the heal alka. Now as the combat continues and people run through the alka tokens, each run through on a given players turn would trigger it, but its important to note: if a member of the SK runs through multiple heal alkas, when the move ends, resolve the cumulative heal. Don't resolve each individual token during the movement since (1) slows down the game, and (2) that's not how Alka token resolution was designed.

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