The below is a copy and paste of a Narative Character Gen system we did for our HARN Rules based Game of thrones RPG
A RANK in HARN is a multiplier that is used against the associated stats which converted into a % , so that bit is of no relevance to FotN, but the
concept is inline with your idea Raleel. Would be great to see how we can develop this. HARN also aged characters in positive and negative ways,
so creating an older character gave you more chance to do more and get more skills but also more chance to suffer some degenerative injury / misfortune...
though you couldn't die in character creation....I think
Opening a skill, just means the character uses and learns it for the first time.
(All characters start at age 14 , when you send your narration in, do not use ages or to define when things happen, just the outline starting at 14. )
Jethrow was born in the Iron Islands, the son of a Raider and his wife. As a young boy he played hard, studied little and prepared himself for a life of raiding the soft shores of the Westerlands! His teen years were focused on the family business, of raiding, and his formative years focused on those skills, he is now 18.
As well as the core “free skills” he also then gets (opens)
Spear at Rank 6
Round Shield at Rank 6
Keltan at Rank 5
Seamanship at Rank 4
Initiative at Rank 5
Foraging at Rank 4
Survival at Rank 4
Heraldry at Rank 2
Physician at Rank 2
Weaponcraft at Rank 2
His Free Skills (that everyone gets /opens are)
Climbing at Rank 4
Jumping at Rank 4
Stealth at Rank 3
Throwing at Rank 4
Awareness at Rank 4
Intrigue at Rank 3
Oratory at Rank 2
Rhetoric at Rank 3
Singing at Rank 3
Unarmed Combat at Rank 4
Initiative at Rank 4 (but starts at rank 5 as above)
At age 18 he spends a further 2 years raiding as part of the crew, spending time rowing, fixing sails, and raiding. This grants him 18 points to spend on skill which can be added to any skill on a one skill point for one percent basis (to a max of 5 per skill), or he can spend 5 of them to open a new skill at the opening Rank. He is now 20 and Jethrow opts to spend as follows
Climbing at Rank 4 + 2%
Jumping at Rank 4 + 2%
Spear at Rank 6 + 2%
Round Shield at Rank 6 + 2%
Keltan at Rank 5 + 2%
Seamanship at Rank 4 + 2%
Initiative at Rank 5 + 1%
And because he hopes to be elevated within his ship to a better position he spends 5 Skill points training with the Battle Axe!
That Opens at Rank 3.
There is little else to do in the Iron Islands for a warrior so he pushes on with his career and sure enough his dedication pays off and he is elevated to the position of Raid leader, this leads to four more years of raiding and he is now 24 and has gained skills as follows
Battle Axe Upgrades to Rank 4
Initiative Upgrades to Rank 6
Broad Sword Opens At Rank 4
Piloting Opens at Rank 1
Jethrow pushes on, he’s in his prime and raiding is in his blood, Four more years he says! Four years raiding gives him 36 points to spend (10 max per skill / 5 to open a new skill)
During the 4 years Jethrow developed his skills as follows, previous training is shown in brackets.
Battle Axe Rank 4 + 10%
Initiative Rank 6 (+ 1%) + 10%
Piloting Rank 1 + 10%
Round Shield at Rank 6 (+ 2%) + 6%
At this point Jethrow is 28 and hears about some old friends that are up to no good, he decides to see what they are up to, and also the coast of the Westerlands has been poor pickings the past 2 years!