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Thoughts on DRGS

Posted: Sat Apr 23, 2016 2:37 pm
by Chall
This looks awesome. If it can be refined it'd be great way to bring narrative folks into the game.
  • * I like the idea of Wyrding and reading the runes to form sentences to determine what a character can do.
    * I'm slightly concerned of this slowing down game play when people pause to figure out what kind of sentence they want to build.
    * Maybe it should be stressed that these are mechanic words and you are free to add a cinematic flair (that don't count rulewise) beyond this?
    * Damage may need to be reworked into something simpler with this system.
    * It would be kind of fun to have interrupts that can add/modify/or remove a word form an action.
    * Metas could be adjectives.

Re: Thoughts on DRGS

Posted: Sun Apr 24, 2016 3:49 pm
by andrew
This one is even more of a stretch for RGS2 evolution, but I added it because it was already in development and would make for a nice conversation piece when talking about what we could do with the runes when it comes to evolving RGS2.

I suspect you are very right about analysis paralysis if the system is too rigid. It may feel like a game of scrabble, and that's not the intent. The cinematic flair could be governed by the Trait perhaps, rather than the sentence length?

As for damage, I coin the term "wounds" and avoid numbers all together. The wound would be a description rather than a numerical value.

Adjectives? Nice!

Re: Thoughts on DRGS

Posted: Sun Apr 24, 2016 5:28 pm
by raleel
The DRGS reminds me strongly of the Wushu System, which similarly builds based on words used. Might be useful in building upon/avoiding pitfalls.

Re: Thoughts on DRGS

Posted: Sun Apr 24, 2016 7:57 pm
by Chall
That's a good point Raleel.

Be kind of neat if you could wyrd 1 rune per description, up to your Destiny.