Hey jstomel,
That's a great setup! I love things that complicate PCs' lives in interesting ways, like, how would they get all those cattle back, anyway?
However, I'd say you wrote too much and it's going to be hard to reference quickly while you're running. That's some thick text to read your players. I'd limit that to no more than 3 lines at a time, and in-between give them opportunities to respond or poke holes in the situation.
Similarly, when you want a skill check to happen I wouldn't suggest putting the actual rune symbol on a chart, just use, for example:
Omens / Portents 1 = "Blah blah blah" 2 = "Blah blah blah" 3+ = "Blah blah blah"
Less is more. Your players, like all players, are probably going to run amok, so you want to make sure your preparation time is well-spent. If you keep it punchy it will be easier to reference. For instance, if you want to do any kind of random events, I'd do them by colour rather than rune. Like:
Red = There's a storm coming Blue = The skies are clear Green = The rain has already begun
That's just what I'd do. Also - and I say this to anybody wanting to GM FotN - use the Swarm rules in Denizens of the North to deal with multiple enemies. They make life easier.
Good luck!
//Panjumanju
_________________ -- "What strength!! But don't forget there are many guys like you all over the world."
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