Balasar wrote:
1. What are some of your favorite combinations of enemies for your players to fight?
Angungri + wood effigies = tanky front line with barrage artillery from the back along with stitch kindred
Shadow Skui + Rusalki = taunted and treading water in darkness
Berserkir + Berserkir + raging cohort passive = wall of death
Skraeling Shaman + Silver Stag = mobile arcane turrets
Karst + Catacomb Dragon = Area damage/heal death chargers
Karst + Fossegrimen = Mobile song buffed death charger in an area covered in alkas
...and SOOOO many more. I'd love to hear more Norn combos.

Balasar wrote:
2. What are some environmental features that you’ve really enjoyed using?
Confined spaces
Open areas
shallow and deep water
narrow bridges with hard falls
lair alkas that reset every round
Beckon Svartalfheim for blocking line of sight
An area that applies x intensities of a condition every round
Areas with many innocents who could be caught in the crossfire
A boss monster that talks and taunts the dwellers (Social Combat from RGS3)
Balasar wrote:
3. What are some combinations of enemies and terrain that you have enjoyed?[/b]
Boats + kraken is a classic (add waterfalls and whirlpools for added fun)
A borghild that *IS* the terrain... one of my players can claim to this day that he "parried a mountain"
Flight combat with Valkyries and Golden Eagles... don't fall
Dwellers going into Niflheim for their quest and meeting up with their former dead dwellers that failed their afterlife Wyrd (one player joined midway in the adevnture and just played his dead dweller helping out the party in Niflheim)
What have you guys done that was memorable?