I mean sure, it’s fiiiine. PF bonuses are great ‘n all, but Power Over Stone is so boring!
Compare it to the other “power over element” spells, both in the same book and others. You can create a fire whip with pretty solid damage and degeneration that you can potentially turn into a laser beam. 4 damage and 20’ of knockback with power over wind. Make your attacks shoot little shards of ice that add mental damage to your attacks, with the option to take a sacrifice to deal that mental damage to people standing behind your target, too. Drench people and objects, and then use the echo meta to immediately boil, envelope, or blind them. By comparison, PF +1 P is soooo boring. Not to mention the fact that it’s woefully underpowered by comparison.
On top of all that, even its out of combat is lousy. I think it was move and/or shape a cubic foot of stone per minute, right? I buffed that right off the bat to 125 cubic feet per minute (e.g. 5x5x5 cube) to make it slightly less underwhelming. It’s now able to do in a minute what one of the lousiest and least chosen cantrips in DnD 5e can do in less than 6s. Again, this compares to things like halving or doubling the intensity of a fire, creating gusts of wind, and freezing or creating a pint of water.
So.
1. Is it better than I think it is? Am I too distracted by how flashy all the other power over element spells are to see how good this actually is? Or is it the hot garbage I think it is?
2. If I’m correct about how bad it is compared to both the other power over element spells and the other options available on the same power boards as power Over Stone, and in how boring it is, then what can be done to make it better and/or more exciting? I’m thinking that in addition to my fix of 125 cubic feet, maybe it’s PF +2 (enough to give it some more zing, but not excessive once the Amplify metas start rolling out). And maybe your weight doubles, granting free counters for half the amount of knockback you receive? For instance, an amplified power over wind would only move you 4 hexes instead of 8, making it far more reasonable to counter the rest?
I’d like to hear other people’s take on the power. Whether it needs fixing at all, and whether/how other people have changed it at their own tables. If you made it this far, thanks for sitting through the rant haha.
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