Thanks. Sometime a few years back I realized that the creatures didn’t really have things in the same way and did the colors as a natural course. My own write ups look like the individual ranks of yours, perhaps with a little more simplification.
Yes, I’m not as concerned with encouraging cinematic play as I am with using crunch 0 as the norn to reduce some overhead. 25% less is a good marker, and would make crunch 0 suitable for some fights. This has largely been my issue with running FOTN. I have 6 players at my table on a good night, and ...
Am I correct that, because of powers and metas, you cannot expect crunch levels to be at parity with each other? I move and attack with crunch 0 and I move and power attack are different beasts.
fanastic! i'm excited to see work still being done on this, and Unity has a wide range of support. i'm using an ipad for this, but several of my table use android i think Some things that I'm noticing my players repeatedly requested a way to pick and choose the runes they added when making a charact...
Galdr. It doesn't have a 5e analog really. Seithkona is closer to a wizard. No one maintains runes at all, and runes are very very thematic. Blacksmith is a pretty good choice, but with the artificer, I gotta think that is close. otherwise we have berserker/barbarian, druid/druid, fardrengir/ranger...
Galdr. It doesn't have a 5e analog really. Seithkona is closer to a wizard. No one maintains runes at all, and runes are very very thematic. Blacksmith is a pretty good choice, but with the artificer, I gotta think that is close. otherwise we have berserker/barbarian, druid/druid, fardrengir/ranger,...