Fate of the Norns

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What archetype would you want ported to 5e
Berserkir 0%  0%  [ 0 ]
Blacksmith 33%  33%  [ 2 ]
Druid 0%  0%  [ 0 ]
Fardrengir 0%  0%  [ 0 ]
Galdr 50%  50%  [ 3 ]
Maiden of Ratatosk 17%  17%  [ 1 ]
Sceadugegan 0%  0%  [ 0 ]
Seithkona 0%  0%  [ 0 ]
Skald 0%  0%  [ 0 ]
Ulfhednar 0%  0%  [ 0 ]
Total votes : 6
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PostPosted: Wed Aug 28, 2019 12:08 pm 
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If you could only choose 1 archetype that would be the most representative of the Fate of the Norns universe, which one would you choose? Think of each archetype as to what they would bring to enrich a DnD 5e game table.

If your option isn't listed, comment/name-it in this thread

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PostPosted: Wed Aug 28, 2019 12:35 pm 
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It was a toss up between blacksmith and seithkona for me. Blacksmith because 5e needs a serious crafting class which are fun to play from a role play perspective. Seithkona because that was my main archetype before my Ragnarok dissolved.


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PostPosted: Tue Sep 03, 2019 2:12 pm 
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Galdr. It doesn't have a 5e analog really. Seithkona is closer to a wizard. No one maintains runes at all, and runes are very very thematic. Blacksmith is a pretty good choice, but with the artificer, I gotta think that is close. otherwise we have berserker/barbarian, druid/druid, fardrengir/ranger, maiden/fighter, sceadugegan/rogue, skald/bard, ulfhednar/barbarian.

also, no stalo listed up there.


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PostPosted: Wed Sep 04, 2019 12:07 pm 
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I think the Blacksmith is where I would lean since I haven't seen a good 5e alternative.

What book is the artificer from Raleel?

Would Stalo have any analogs?

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PostPosted: Fri Sep 06, 2019 9:38 am 
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Stalo would probably be a fighter with a clan crafter background or maybe noble to represent the rich tradition of the Ulfberth bloodline. You could also make the argument for pact of the blade warlock to mimic the spiritual Stalo Archetype.

Artificer is still unofficial and in play test and being constantly revised, and it’s not in an actual book yet. But it’s by and large a much higher tech crafter than a non fylgia blacksmith.

My vote is either blacksmith or maiden.

Blacksmith because the only other crafting heavy classes are the forge domain cleric from Xanathar’s Guide to Everything and the various unofficial incarnations of artificer, and I think a class with a faster, more interesting version of the 5e crafting system would be cool; and god knows the Enchanting system in 5e sucks. Allowing them into Infuse a proficiency or class feature into a number of items equal to their intelligence modifier would be hella cool. Plus, the awful beast master ranger is the only 5e class with a built in animal companion, so the forge beasts would be awesome, whether that’s oh look I can ride a dragon or I've got a super stealthy, tiny size class minion who can see in magical and non magical darkness out to 120’, that becomes a lot of fun. Side note: the Lilliputian might be fun as an extra option for the expanded familiar options for pact of the chain warlock.

Maiden because a high Dexterity, high charisma class would be fun, and it would be easy to adapt existing mechanics for it. Instead of unencumbered dodger, use something like the barbarian and monk unarmored defense, skinning it as AC = 10 + Dexterity + Charisma. Melee attacks against you suffer -5’ reach (can’t reduce reach below 5’) is a good way of doing untouchable to make it useful against reach weapons or really big creatures without being overpowered. For turn the blade, you could do something where a number of times per short or long rest equal to your charisma modifier, if an enemy misses you with a melee attack, you can force them reroll the attack against themselves or an ally.


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PostPosted: Fri Sep 06, 2019 9:41 am 
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Plus, with the maiden, I’m just a sucker for high charisma characters. I’m running a norns game, but I’m also playing in a couple dnd games on the side, and one of my favorite characters is my klepto Dragonborn bard/sorcerer who can talk his way into and out of any situation. I think that something with the monk’s unarmored defense and mobility and a bard’s charisma and skill set would be awesome.


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PostPosted: Sat Sep 07, 2019 2:57 pm 
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raleel wrote:
Galdr. It doesn't have a 5e analog really. Seithkona is closer to a wizard. No one maintains runes at all, and runes are very very thematic. Blacksmith is a pretty good choice, but with the artificer, I gotta think that is close. otherwise we have berserker/barbarian, druid/druid, fardrengir/ranger, maiden/fighter, sceadugegan/rogue, skald/bard, ulfhednar/barbarian.

also, no stalo listed up there.


Wouldn’t the 5e equivalent of the Galdr be sorcerer? The idea of a small sacrifice to alter the metas on a spell is, to me, quite reminiscent of sorcery points and meta magic.


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PostPosted: Mon Sep 09, 2019 9:08 am 
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Balasar wrote:
raleel wrote:
Galdr. It doesn't have a 5e analog really. Seithkona is closer to a wizard. No one maintains runes at all, and runes are very very thematic. Blacksmith is a pretty good choice, but with the artificer, I gotta think that is close. otherwise we have berserker/barbarian, druid/druid, fardrengir/ranger, maiden/fighter, sceadugegan/rogue, skald/bard, ulfhednar/barbarian.

also, no stalo listed up there.


Wouldn’t the 5e equivalent of the Galdr be sorcerer? The idea of a small sacrifice to alter the metas on a spell is, to me, quite reminiscent of sorcery points and meta magic.


I think that most of the classes look like sorcerers after a fashion with that as a bar :) After all, everyone can use metas. Granted, the galdr is the only one who does the whole sacrifice thing like that, but i think it's more defining that he gets a number of runes as passives.


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