Fate of the Norns

The Complete Viking Experience!
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 Post subject: FOTNR Monster Manual
PostPosted: Sun Jul 31, 2016 10:57 am 
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As many of you already know, we have a FOTN:R Bestiary in the works. I've seen similar projects on Kickstarter and the designers made the bestiary compatible with more than one game system. I can see it helping draw players to the Norse myths and possibly these players also exploring FOTNR.

What systems would require very small stat blocks and that you think there would be a natural synergy?

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 Post subject: Re: FOTNR Monster Manual
PostPosted: Sun Jul 31, 2016 11:26 am 
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Saga of the Icelanders seems like a natural fit and is not particularly large.
Yggdrasill also doesn't have particularly large stat blocks.

What do you think is "very small" and what sort of synergies are you thinking of? Is your goal to get folks who are not normally looking at Norse stuff to give it a try?

Edit: 13th age. Small stat blocks and also really well done up for pre-built sort of monsters.


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 Post subject: Re: FOTNR Monster Manual
PostPosted: Sun Jul 31, 2016 1:36 pm 
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Not sure of stat box size but i would recommend Savage Worlds and FATE.

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 Post subject: Re: FOTNR Monster Manual
PostPosted: Tue Aug 02, 2016 10:11 am 
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D&D 5E is very popular and pretty manageable.

Cypher system (Numenera, the Strange) also is really popular and monsters are very easy to make there.

Happy to help transcribe if need be!


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 Post subject: Re: FOTNR Monster Manual
PostPosted: Wed Aug 10, 2016 8:12 pm 
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After GenCon we have a lot of 5E requests. Basically our production value + our Viking themed monsters + 5E bestiary = win for a lot of people.

Who can help crowdsource this? I don't have the extensive 5E experience, so I'm turning to you guys, the fans who know 5E well to get the conversion rolling.

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 Post subject: Re: FOTNR Monster Manual
PostPosted: Wed Aug 10, 2016 8:48 pm 
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http://www.5esrd.com/gamemastering/monsters-foes Is probably the first place to start with a Viking themed bestiary. Indeed, the whole thing is probably useful.

Edit: probably would be best to pick a few targets that feel fairly unique to the space. A zealot, for instance, is not that unique. It's a human. Draugr, however, are pretty specially Norse.

So, here's the start of a list
Draugr
Black skeleton (specifically spell casting ones and ice themed ones)
Skui
Effigy (though very close to golems)
Kraken (there is one in D&D but it's a Norse thing)
Gargangjolp
Hrokkvir (though very ent)
Borghild
Wight sovereign

There are probably some subsections of the boards and builds that would work well on this. D&D monsters as a whole tend to not be as generic/themeable as FOTN ones. Yes, occasionally you get a theme add on (flaming lizard men, ice bats, etc) but generally a kobold is a kobold is a kobold.

Making builds of classes would probably help too.


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 Post subject: Re: FOTNR Monster Manual
PostPosted: Sun Dec 17, 2017 9:02 pm 
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We've prioritized the Bestiary as the #1 Kickstarter for 2018. The retailer pre-orders simply forced it to the top of the heap. So once Vanagard has shipped, we'll be spinning up the Monster Manual KS. It will be multi-system, created for RGS, 5e and 1 more system TBD (Apocalypse World is being kicked around). We have domain experts lined up for each, and only 33% of the content is swapped for alternate systems, so low hanging fruit. The focus will be ZERO-PREP as the mission statement, along with innovations for the other systems. We won't be satisfied with a Monster Manual clone for 5e, we will be innovating how er bring the paradigm of "interesting decisions" to the forefront, pushing aside the "did the dice let me do it" paradigm. I'm pretty excited. :)

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 Post subject: Re: FOTNR Monster Manual
PostPosted: Fri Mar 09, 2018 8:31 pm 
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Hoooo cool!! Me want so bad!


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