Fate of the Norns

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PostPosted: Mon Apr 18, 2016 3:58 pm 
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Say you're a level 18 character who has the maximum essence spread: 1 Destiny, 16 Essence. You have the ill luck of falling into an underwater battle. You have no swim.

You'll be dead within 2 - 4 rounds.
- 1st Round is your holding breath round.
- 2nd Round you might take none (P) you might take everything (S).
- 3rd Round you'll be taking at least 1/2 (9) Essence every round.
- 4rth Round = Guaranteed death.

Rather lethal, I'm not complaining. This'll turn the Swimming skill into a must.

I'd modify this by allowing characters 1 wyrd when they fall into the water. Every P rune drawn represents an extra holding breath round.

Actually...I was wondering if replacing Swim with Sailing would be handy. It'd make designing longboat friendly Vikings far more tempting.

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PostPosted: Mon Apr 18, 2016 4:09 pm 
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obviously, he doesn't have much of a destiny if he's drowning.


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PostPosted: Mon Apr 18, 2016 5:41 pm 
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Heh,

Or perhaps his Destiny is for one of Aegir's daughters to stumbled upon his corpse?

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PostPosted: Mon Apr 18, 2016 6:59 pm 
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Ugh....

I've have too much Vanagard on the brain. I'm forgetting about the damage tracks.

Drowning is still dangerous but not nearly as insta-kill as I'm thinkning.

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PostPosted: Wed Apr 20, 2016 10:02 am 
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Yeah we want it pretty intense because naval battles should come with some risk if you're not a good swimmer. :twisted:

Environments need to be played-up. Rangnarok is dark, so Norns should always be asking their players: "who is carrying the lit torches" and taking note. Darkness impeding line of sight needs to be used often as well as denizen cinematic actions of snuffing our torches. :evil:

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PostPosted: Wed Apr 20, 2016 11:59 am 
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Raises a question, on a standard sunless moonless day...how far can a dweller see (without other light sources) in hexes.

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