I am looking at mooks, but think they will be better handled as swarms. The aim of mooks after all is to die fast and get in the way while the main bad guys limber up
Swarm wise. I think there needs to be a better Destiny system than , "what you feel is right"
I'm considering a few changes
- a swarm moves as a crowd not as individuals, so covers a fixed area of hexs on the map, 1 hex per member of swarm, that like Alkaa must always be adjacent until the swarm is shattered.
- swarm moral. Every 25% of deaths in swarm pull a rune, if spiritual the swarm shatters and attempts to flee.
- attacks as a crowd, damage from the size of the swarm is added at a rate of :: swarm volume / denizens * swarm dweller level
- destiny 1 / denizen, minimum of 3
- 2 free move actions.
- A basic melee or ranged attack action hits ALL targets within reach/range
Yet to be tested.