Fate of the Norns
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Light and Range
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Author:  dafelsheim [ Wed Oct 24, 2018 5:10 am ]
Post subject:  Light and Range

So, I have a question. The vast majority of the encounter I'm currently running has the map in total darkness. How do you guys handle these situations?

For melee/unarmed combat, I first decide if the character would have an idea of whether or not an opponent is nearby and if so, in what general direction. If they have an idea, I let them try to make an attack but apply the Blind condition.

The issue I'm having with when ranged combat is concerned. How would you guys handle this?

Author:  andrew [ Thu Oct 25, 2018 9:18 am ]
Post subject:  Re: Light and Range

I treat the attacks as blind & shroud, so the combatant needs to play rune(s) to get a sense of where the target is. As for movement in absolute darkness, I draw a random rune behind the Norn screen: on red they veer too far left, blue is right on, and green is too far right.

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