Fate of the Norns

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 Post subject: DOTN-Kickstarter
PostPosted: Mon Nov 10, 2014 2:27 pm 
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Joined: Thu Aug 28, 2014 2:53 pm
Posts: 55
I was just curious if i buy the 100$ kick start DOTN i get the core rule book plus the blacksmith class? does it also include new items and possibly a way to create and price them? and are the updates free until completion?


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 Post subject: Re: DOTN-Kickstarter
PostPosted: Mon Nov 10, 2014 2:41 pm 
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Joined: Sun Oct 20, 2013 11:53 pm
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IIRC, completion is early next month :)


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 Post subject: Re: DOTN-Kickstarter
PostPosted: Mon Nov 10, 2014 3:29 pm 
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Joined: Wed Nov 06, 2013 12:34 pm
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Those are not meant to be bought (unless you really really got too much money) on DrivethroughRPG, it's just a way for Andrew to use their distribution system to handle the beta. (e.g., beta-testers all got keys reducing the price to 0.00 and still got automated emails when there were updates etc.)

That said, the beta is complete, Andrew now "just" needs to wrap it up, do the whole layout, let it get proofread etc... and the final book will be there. IIRC he said it should be finalized before X-mas. So just wait abit and you can buy it normally :)

Also there will be a "§$)"§$ ton of new magic items (like 20+ pages) and also full rules about item creation for the blacksmith (what skills and materials are needed, pricing, balancing power etc.)


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 Post subject: Re: DOTN-Kickstarter
PostPosted: Mon Nov 10, 2014 3:45 pm 
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Joined: Thu Aug 28, 2014 2:53 pm
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alright sounds awesome thank you very much and can't wait for next month already:)


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 Post subject: Re: DOTN-Kickstarter
PostPosted: Sun Dec 07, 2014 7:39 pm 
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Joined: Thu Aug 28, 2014 2:53 pm
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Question on DOTN....for the old archetypes other then the cross-class changes, are there any other modification that you made to them? for example has blood-wolf form changed in anyway?


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 Post subject: Re: DOTN-Kickstarter
PostPosted: Sun Dec 07, 2014 8:20 pm 
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Joined: Wed Nov 06, 2013 12:34 pm
Posts: 101
There were no changes made to the old archetypes besides updating the x-class-corners for DotN.

When I think of it, there was only 1 Passive (Alka Mastery) that got changed due to the Druid being able to have multiples Alkas active, but this was already mentioned in the official Errata.

mhm, possibly interesting for the blood-wolf is a paragraph in the Norn-tips-section that a Norn should not allow for stacking of automatically level-scaling passive powers unless he really, really wants to run a high-powered campaign (and should compensate weapon/armor users accordingly then).
But it's not a rule per se, just a reminder that Passives like Fangs and Unencumbered Dodger are quite OP if you keep your item quality level low.


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 Post subject: Re: DOTN-Kickstarter
PostPosted: Sun Dec 07, 2014 8:33 pm 
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Joined: Thu Apr 25, 2013 10:39 am
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Maragos everything is summarized here:

viewtopic.php?f=3&t=46&p=173#p173

The only change to BWF was a nerf to the heal. The thing we discovered was that heal triggers can cause infinite loops with sacrifice cost powers. The errata will be merged into the book reprint coming soon. If you are having troubles containing your Ulfhednar player, you can check out some of the previous threads where veteran Norns chimed in with a dozen+ ways. ;)

As for the unarmed scaling powers, take note that Feral Pounce has been changed to a defensive power to keep a symmetry in the game. In DotN there is a section on managing scalars based on the loot level of your campaign (see Norn Rules - Keen Aptitude).

Have fun! :)

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 Post subject: Re: DOTN-Kickstarter
PostPosted: Mon Dec 08, 2014 10:17 am 
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Joined: Wed Nov 06, 2013 12:34 pm
Posts: 101
****, missed the BWF-heal-once-per-turn-change, sorry :(


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