Fate of the Norns

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 Post subject: FOTN videos
PostPosted: Tue Jun 21, 2016 12:01 pm 
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We've started recording weekly videos after our BETA testing nights. Late nights and alcohol make for some interesting experiences found here:
https://www.youtube.com/watch?v=jc3nqtRlU_k
and here:
https://www.youtube.com/watch?v=DWPN4g8aJ3I

We also have some interviews with the author of Seith and Sword as well as Vanagard and the Monster Manual. Those will be posted in due time.

In conjunction with Gamer's Vault, we created two Gulveig play videos for the new Dwarven Kingdoms expansion.
https://www.youtube.com/watch?v=k0o_7k7eXPI
and the draft rules:
https://www.youtube.com/watch?v=aZ_qxAWRcxA

Actually the GV videos are what prompted us to record a couple of FOTN videos and then the ball began to roll.

Are the videos entertaining and informative for you? What would you like us to cover? What format works best for you? Let me know as we're still trying different things at each recording.

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 Post subject: Re: FOTN videos
PostPosted: Tue Jun 21, 2016 1:04 pm 
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Location: Dublin, Ireland
Here's some things that I was really looking for when I was getting into the game, and couldn't find from you guys.

- Updated, clear and concise rules explanations. How to draw, how to make a character, how disir levels and levels in general work, and a combat run through (the one on your channel is at a convention or something and it's hard to understand, due to the dodgy view of the table)

- A live play would be excellent to see, with players who know the game well


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 Post subject: Re: FOTN videos
PostPosted: Tue Jun 21, 2016 1:21 pm 
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Sounds like you looked over the existing videos and found them lacking. I'd like to zero in on what was missing or could be handled differently so we make the next iteration more useful. If you can comment on each of these and then tell us what's missing as a topic as well.

Pre-Gen walkthrough
https://www.youtube.com/watch?v=kWoK3PS6U9A

Playmat
https://www.youtube.com/watch?v=2FZ8dTEWwtc

Rune App
https://www.youtube.com/watch?v=2emFwesR-9o

Combat 1+2
https://www.youtube.com/watch?v=zrudUmrLXXk
https://www.youtube.com/watch?v=FfXPEUsI0sw

Skill check (playmat is dated, but the mechanics are same)
https://www.youtube.com/watch?v=GNlaiu8SQkw

Dated playmat and rune concepts
https://www.youtube.com/watch?v=tfXSFEhCxzY

Really old video on rune chains
http ... where did it go? Probably deleted.

Anyhow, please let us know, we'll be recording again this week.

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 Post subject: Re: FOTN videos
PostPosted: Tue Jun 21, 2016 1:39 pm 
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Location: Dublin, Ireland
Sure!

The information in the Pregen Walkthrough, Rune App and Skill Check vids is great, clear and concise. I found those really helpful, but (and this is purely cosmetic), they don't look great. Big black borders on either side of the video, bag of runes covering the playmats at some stages. Very minor stuff, and the info is good.

The Combat 1+2, however, I didn't find very helpful. Without a visual aid to see what's going on on the players mats, as well as on the battlefield, it's kind of tricky. There are also some occasional weird sound effects, and the music in the background (while rocking, love Wardruna), is a bit distracting.

If the aim of the combat video is to teach people how combat works, then it should be really clear, really concise and ideally have clear, high quality visual aids. Special attention should be given to the players playmats as they wyrd runes, move them around their playmat. The same should be done for the Norn when he's taking actions for the enemies. Descriptions of abilities, how they work, what the meta tags do etc.

If the aim is to show a live play, then I think it should show the players and Norn more than their playmats and the battle mat.

Generally the tutorials are good, but I'd like to see more of them available. Most people prefer short, snappy and informative vids over long discussions. It might be a bit of work, but updating the older vids to have a more crisp presentation would go a long way too I think.

I'm down to help in any way I can, and I'm probably going to be doing some rule explanation vids myself soon. Hope this helps, and I'm not trying to put down the vids, just adding suggestions for improvements! :)


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 Post subject: Re: FOTN videos
PostPosted: Wed Jun 22, 2016 11:53 am 
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Not at all, we need to hear about what we're missing. We recorded a bunch of 4 minute videos on individual meta tags, so those will air in a few weeks. We plan to do the same for each condition as well. Recording a game session would be a larger time investment for prep (more cameras, mics, etc) and we see the results of using one static camera and the single mic on the camera. So while we plan to do a properly taped game session, that one is down the list. In the short term I would like to help clarify things for existing games that are being streamed and recorded.

I took a few days to watch/listen to your 3 hour Egil's Saga game (mostly in the car via audio). It was definitely entertaining despite the technical glitches which are to be expected. I have invited Nick to the forums so he can help setup a FAQ we can sticky on how to setup an online FOTNR game. If you're reading this, great job Nick!

A few comments on your vids:
- Kudos for integrating the lifepath system for the dwellers.
- Seeing the faces of the players is always preferable to a static screen, but I`m sure they would have done it if they could.
- Probably a good idea to post-edit to cut some of the dead air out of the video.
- It would have been good to see the playmats and runes for the game, the audience was on audio for the playmat.
- Would be fun to see the initiative order as well.

A few rules clarifications:
- Don't skip upkeep because many Passive powers trigger during that phase. If you play with metas, Maintain would trigger during Upkeep as well.
- Every power has a default range of touch, single target and instant effect. Metas alter that. If you don't play with metas, you guys did the right thing, just give some ranges to stuff that makes sense. Same goes for Maintain metas for stuff like shape-change.
- The reason for the game design where you don't have access to all your powers at all times is two fold: (1) you are in combat so you don't have time to think about everything you know, you're acting on instinct, subconscious and adrenaline. You may have arrows sticking out of your body, you're ducking under a blow, only certain opportunities present themselves. (2) When you can't pre-pan your next 3 turns, you're less likely to get on your smart-phone and disconnect from the game. You will be continuously engaged to see what new possibilities present themselves. Players can control the random factor by swinging Essence Destiny ratios to what they are comfortable with. Destiny=Essence would be a build for someone who hates the random factor.
- Any rune can be used for any generic/cinematic action. When you don't draw what you need, play any rune for any action: attack, defend, move, tackle, grapple, push, etc
- Recover does not help with conditions, it's a small heal from Stun. There are a lot of powers with Minor Sacrifices, so that's why it exists as its own concept. It's described on pages p.153 and p.96
- The blood drops on the playmat are the locations where you place your sacrifice runes (see page 120).
- Good call bringing up the afterlife rules, they're a big part of the game.
- Denizens of the North page 408 updates the armour found in the Core Rulebook. Blacksmith, crafting and defensive metas were pegged for the Core Rulebook, but given time constraints the content was pushed to Denizens of the North. If you don't use metas, it shouldn't matter too much, but if you do, the defensive metas level the playing field.

Also about the URL on the dweller sheet ;) ...it's more about people seeing it played at conventions, players taking their dwellers home after a convention one-shot or seeing it online and knowing where to go to find out more. The challenge for a small indie publisher is visibility. ;)

For our videos I`d like us to use more overlays when something is visual, so it will require more post-processing for sure. Our initial vids were super simple, now with this reboot of the channel, I hope we can take it up a notch with better post-editing and improved recording setup. :D

We are recording a few episodes every week, so we've got a backlog waiting to be released. It's all up to Ken (our producer) as to how much time he has to get them polished for upload.

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 Post subject: Re: FOTN videos
PostPosted: Thu Jun 23, 2016 5:27 am 
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Joined: Mon Apr 18, 2016 8:33 am
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Location: Dublin, Ireland
Thanks for the advice mate, really helpful!

Yeah I think the lifepaths seriously rock, and would love to see more of this in future products. Since there are so many, it really gives the impression of a long life that's been lived to the fullest.

We're still kind of working on how best to show both the playmats and players at once. The current situation in Roll20 is functional but not really as pretty as I'd have liked, but the more sessions we do, the better it will get.

Thanks for those rules clarifications too. I figured it was best to just play and breeze over what we forgot, look it up after, and use it next time. It's quite a switch from the systems I'm used to (D&D and Monte Cook's Cypher system), so its a bit of a headwrecker getting your mind to wrap around some of the concepts of FoTN, but having played it now I can say that I really, really like it and will be running a lot more.

Haha yeah I guess the URL is just a bit jarring because of its font and positioning :)

I'm keen to see the new videos and am happy to help in any way that I can!


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