OK I have an idea, not sure if it'll work, but nothing ventured nothing gained. I have less than a week to come up with a new 2016 adventure for the convention circuit if I plan to use a new one at Pax-South. All I have is a seed of an idea:
"Someone wants to steal Heidrun so they can have eternal mead"
- The Laerad tree is completely optional if it's a mandatory ingredient for the mead
- The player may want Heidrun, or want to stop those trying to steal Heidrun
Who is Heidrun?
https://en.wikipedia.org/wiki/Hei%C3%B0r%C3%BAnSo if we have a huge mashup of ideas from all our forum goers, I'm hoping a great adventure will coalesce.
Throw any ideas into the mix, from who the pre-gens should be, to who the villains could be. Side quests. Magic items. Encounters. Plot twists. Any and all ideas welcome!
My only restriction is that whatever story arc we come up with needs to play out in 2-4 hours. Oh and that the pregens should be limited to 6 Essence so that we have an easy learning curve for first timers.
Let's see if this works... 3...2...1...go!
Saga Summary (from feedback in the thread)Story: Players asked to pull off a heist - steal Heidrun from Asgard
Main Quest: The Dvergar hire the players to steal the magical goat (epic party or a required crafting material)
Side Quests:
[*]Get some magical vegetation to try and lure Heidrun away (speed up the theft)
[*]Travel to Niflheim/Folkvangar to obtain a disguise (easier to sneak in and fit in)
[*]Get a magical portal bonfire from the Muspeli Jotuns (to speed up escape)
Archetypes: Sceadugengan, Maiden of Ratatosk
Enemies: Golden Effigies, Einherjar, Odin
Final Encounter: could be on a timer as the portal must open after X rounds