Fate of the Norns

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 Post subject: Immortals
PostPosted: Tue Jun 05, 2018 10:30 am 
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Joined: Sun Apr 15, 2018 6:48 pm
Posts: 163
So, I am a bit confused about the following passage from Lords of Ash:

Quote:
"The immortal rules have been designed from the group up in order to be friendly for online play. All powers, effects, and number management has been designed with players getting together online. "


How exactly do the rules promote online play?


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 Post subject: Re: Immortals
PostPosted: Tue Jun 05, 2018 11:09 am 
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Joined: Thu Apr 25, 2013 10:39 am
Posts: 1121
dafelsheim wrote:
So, I am a bit confused about the following passage from Lords of Ash:

Quote:
"The immortal rules have been designed from the group up in order to be friendly for online play. All powers, effects, and number management has been designed with players getting together online. "


How exactly do the rules promote online play?


...from the gound* up...

we have to stamp out all those typos lol! Please add any you find to the errata thread please (http://www.fateofthenorns.com/phpBB3/viewtopic.php?f=16&t=634)

Well most powers allow gridless/miniless play by allowing immortals to move wherever they want, the new meta tags (Expanse), etc, etc

It allows more play in the theater of the mind and less minutia of ranges and AoE

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 Post subject: Re: Immortals
PostPosted: Tue Jun 05, 2018 11:21 am 
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Joined: Sun Apr 15, 2018 6:48 pm
Posts: 163
andrew wrote:
dafelsheim wrote:
So, I am a bit confused about the following passage from Lords of Ash:

Quote:
"The immortal rules have been designed from the group up in order to be friendly for online play. All powers, effects, and number management has been designed with players getting together online. "


How exactly do the rules promote online play?


...from the gound* up...

we have to stamp out all those typos lol! Please add any you find to the errata thread please (http://www.fateofthenorns.com/phpBB3/viewtopic.php?f=16&t=634)

Well most powers allow gridless/miniless play by allowing immortals to move wherever they want, the new meta tags (Expanse), etc, etc

It allows more play in the theater of the mind and less minutia of ranges and AoE


Haha, yeah, I'm more than willing to do some proofreading!

I understand now. I was curious because I've been running FotN game on Roll20 for a few months now, so the hexes/grids/etc. aren't an issue. I just wish there was a FotN app/mod for the playmat there.

Thanks!


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