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PostPosted: Tue May 24, 2016 10:30 am 
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Raleel and I are having a discussion about EXACTLY what the "Heal" bonuses apply to. Nature's Child gives a bonus when "receiving or performing a heal" and the Denizens item table lists a "bonus when Healing". What are those intended to apply to?
1. Active Rune Chain Healing Powers cast by the Dweller
2. Active Run Chain Healing Powers cast ON the Dweller
3. Passive and Passive-Like effects the Dweller has (Die Hard for instance)
4. Passive and Passive-Like effects that apply to the Dweller from other sources (Aura of Peace for instance)

We agree that 1 and 2 are definitely in, but 3 and 4 are much less...defined.


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PostPosted: Tue May 24, 2016 2:09 pm 
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So We try and use keywords when we write and edit the books. Anything capitalized is a key word:
- per Active power
- during a Move action
- when you Heal,

There may be some exceptions in the text (oversight, missed stuff, etc) but for the most part you can count on those.

So in your example, is says when you Heal or when you get Healed... that means you trigger this with a power that has the word "Heal" in it (notice the capital). So regarless if its a Passive or an Active, if it says Heal, it will trigger your Heal trigger.

Let's refine the answer with the next obvious question: Does a Weak Attack action trigger something that triggers on an Attack action.

Answer: Yes, because the key word was there. There is one power that comes to mind which handles it differently, but it does get spelled out in the power: Leaping Striker. I don't think there are any more exceptions to this rule, so you can go with those key words regardless if the "Weak" prefix is there or not.

Helps?

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PostPosted: Tue May 24, 2016 2:31 pm 
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So, specifically then the interaction with Stitch Kindred. If I'm linked with another Dweller, all healing is applied equally to all members of the union. How does an item bonus factor into that? Let's say Dweller A and Dweller B both are SK'd and both have some passive healing of +2 per upkeep, but A has a +3 Heal buff.

During Upkeep:
A heals 2 (Passive A) +3 (Item triggered from PA)
B Heals 2 (Passive B)

Now, Stitch kicks in and "When one member in the bond is healed, all the members are healed the same amount" so:
A heals (2 (PA) +3 (Item triggered from PA)) + 2 (Passive B) + 3 (Item triggered by Stitch Kindred) = 10
B Heals...also 10? Just 4 from the two passives? 7 from the two passives and the one item activation?


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PostPosted: Tue May 24, 2016 2:49 pm 
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I just noticed Raleel's other posting on SK as well. So based on THAT one, it should go:

A heals (2 (Passive A) +3 (Item triggered from Passive A)) + 2 (Passive B) + 3 (Item triggered by Stitch Kindred) = 10
B Heals 2 (Passive A) + 2 (Passive B) = 4

Right? You spread the originating sources around THEN apply item specific effects. With the Caveat that if A actively healed B the item bonus would be applied twice? Once on the power use and once on the SK healing blow back?


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PostPosted: Wed May 25, 2016 11:04 am 
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lawndart wrote:
I just noticed Raleel's other posting on SK as well. So based on THAT one, it should go:

A heals (2 (Passive A) +3 (Item triggered from Passive A)) + 2 (Passive B) + 3 (Item triggered by Stitch Kindred) = 10
B Heals 2 (Passive A) + 2 (Passive B) = 4

Right? You spread the originating sources around THEN apply item specific effects. With the Caveat that if A actively healed B the item bonus would be applied twice? Once on the power use and once on the SK healing blow back?


I'm having a little trouble following your example. Here are the rules of thumb:
1) Handle each heal source independently, don't try and heal simultaneously.
2) Calculate the heal for the person receiving the heal then extend that number to everyone else (any healing bonuses should apply to each recipient as they receive the heal).
3) If your Heal has a Multi/Area meta which targets multiple members of the stitch, then resolve each individually, then clone the effect to everyone else. This is the crazy combo that will boost heals through the roof.

These rules also apply to damage. :twisted:

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