Fate of the Norns

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 Post subject: Re: Rune Enchantments
PostPosted: Mon Sep 01, 2014 8:20 am 
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Page 279 "... You can increase the Intensity of an existing power." "... You can choose to bind it to a Passive power already bound to one of your other runes. This stacks the effect (sum the powers)"

So, {Rune Enchantments} should have their effects doubled by Keen Aptitude. You are scribing one double strength enchantment powered by two Essence runes, not two enchantments powered by two Essence runes. The latter would be the case if you some how selected the same {Rune Enchantment} twice from two different spots on the Passives board, binding it to a different rune each time. Yes, I know this is not currently possible, but as future boards are released who knows? A character who did gain two separate instances of the same Runic Enchantment bound to two different Essence runes without the use of Keen Aptitude would cancel each other out, not stack, if both were inscribed at once too close to one another.

Keen Aptitude just became very desirable for a Galdr, too bad it doesn't appear on their boards.

From just now re-reading the rules on binding runes and looking at the various Passive powers boards I have not found any Dweller boards with Keen Aptitude, only Denizens and Thanes. Now it all makes sense. Keen Aptitudes allow Denizens and Thanes to become specialists in a few amped up Passive powers, albeit at least one level behind Dwellers who choose the same Passive twice, from different squares.

I find something new every time I re-read the book.

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 Post subject: Re: Rune Enchantments
PostPosted: Tue Sep 02, 2014 9:04 am 
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DavetheLost wrote:
Page 279 "... You can increase the Intensity of an existing power." "... You can choose to bind it to a Passive power already bound to one of your other runes. This stacks the effect (sum the powers)"

So, {Rune Enchantments} should have their effects doubled by Keen Aptitude. You are scribing one double strength enchantment powered by two Essence runes, not two enchantments powered by two Essence runes. The latter would be the case if you some how selected the same {Rune Enchantment} twice from two different spots on the Passives board, binding it to a different rune each time. Yes, I know this is not currently possible, but as future boards are released who knows? A character who did gain two separate instances of the same Runic Enchantment bound to two different Essence runes without the use of Keen Aptitude would cancel each other out, not stack, if both were inscribed at once too close to one another.

Keen Aptitude just became very desirable for a Galdr, too bad it doesn't appear on their boards.

From just now re-reading the rules on binding runes and looking at the various Passive powers boards I have not found any Dweller boards with Keen Aptitude, only Denizens and Thanes. Now it all makes sense. Keen Aptitudes allow Denizens and Thanes to become specialists in a few amped up Passive powers, albeit at least one level behind Dwellers who choose the same Passive twice, from different squares.

I find something new every time I re-read the book.


You guys will find that runes have a greater effect than your standard Passive power. In exchange, they interfere with each other's magic when in close proximity. This is FOTN canon since 1e and was put into place for both flavour and to stifle rune mass production. The other intent was that you can power only ONE such rune per instance of the Passive power (although not explicitly stated). That said, I am open to the player community's take on Keen Aptitude and rune enchantment passives. Implement either option as your group would prefer. :)

Player gain access to Keen Aptitude when they rise in Disir level and gain access to Troll-Blooded. And yes Dave, you are correct, their main purpose is to help Norns create simpler and more specialized denizens (less powers to worry about).

Runes are also incredibly versatile and can be placed on any object allowing the Passive to effectively be passed to the player in need. This made them extra unique, but they will lose some of that with the release of DotN and the Infuse skill.

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 Post subject: Re: Rune Enchantments
PostPosted: Tue Sep 16, 2014 7:10 am 
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Just off the cuff, it seems that a quick note that Keen Aptitudes cannot be applied to {Rune Enchantments} would solve the problem of stacked runes simultaneously canceling each other and boosting their combined power.

Andrew, when you say power ONE such rune for each instance of the passive are you meaning that if I have Explosive Runes and scribe it on a throwing axe which I then give to an ally, I cannot then scribe and power up Explosive Runes on a spear to give to a different ally unless I have tow instances of Explosive Runes?

Trying to get a handle on why you would take multiple instances of the same {Rune Enchantment} passive! and how many "copies" of the same passive you can scribe and have active ( on different characters/ locations) at the same time.

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 Post subject: Re: Rune Enchantments
PostPosted: Fri Sep 19, 2014 9:56 am 
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I think that's exactly what he's saying, DavetheLost. Explosive Runes (and all the other Runes) are a "You can power one per instance of the passive".

Compare Explosive rune, which is +1 to damage and knocks back, and Might, which does +1 damage. Even with the 25' rule, I would completely take Explosive rune and galdr that business up like crazy. Runes for everyone!

Another one to add to the FAQ.


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 Post subject: Re: Rune Enchantments
PostPosted: Fri Sep 19, 2014 9:59 am 
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It's turning out to be a FAQ heavy week


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 Post subject: Re: Rune Enchantments
PostPosted: Tue Feb 07, 2017 10:22 am 
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To add my thoughts:

A rune enchantment can be spread over all characters and equipment the galdr can reach as long as he has something to scribe the rune on it.
They only cancel each other out, if a rune enchantment bound to the same rune comes within 10'.
And if the rune it is bound to is put in play (for a generic action or as an active power) within 25' it is disrupted for that combat round, or even longer, if the active power of that rune is being maintaned in any way (Maintain, Stance or whatever).

So, i focus on the actual rune on the runestone, than on the name of the rune enchantment. Feels much more in the setting for me.

So, in that case, for Keen Aptitude it really would be important to have the same passive-slot on different runes.

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