Fate of the Norns

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 Post subject: As an assassin...
PostPosted: Sat Mar 19, 2016 9:36 am 
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In 13th Age, there is a background system for skill checks - essentially you allocate skill points an abstract background. then, when a skill check comes along, you roll against the difficulty, adding the background that is relevant. You explain why this is relevant in the game. I think it makes a nice background.

So, for Fate of the Norns, I propose the following:
  • Ignore the skill boards and all the skills in the book
  • Pick a number of backgrounds
  • Assign your Essence in points/runes to them
  • You can assign no more than four or your Destiny in (whichever is less) runes to any one. You can add 1 to this limit for every Disir level you have.
  • You get one for your sub-archetype (assassin for Sceadegengan, enchanter for galdr, etc) because of your void rune

So, Björn the Berserker (Essence 6, Destiny 3, Level 12) might have
  • Rower on the Jarl's longship - 3
  • Apprentice to the great smith Wayland - 2
  • Lived in the wilderness for a month - 1

Marvin the Multifaceted might have
  • Lived in the wilderness for a month - 1
  • Lover of the ladies - 1
  • Merchant for a summer - 1
  • Saw a sword get made one time - 1
  • Got some basic rune lessons - 1
  • Sami-friend - 1


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 Post subject: Re: As an assassin...
PostPosted: Sat Mar 19, 2016 2:41 pm 
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Interesting sounds like 13th age looted HARN :)

That has an excellent bacgground based skill system too. I do like that concept as it makes the players think a pot more about the growth of their character and the experiences they have had.

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 Post subject: Re: As an assassin...
PostPosted: Sat Mar 19, 2016 10:41 pm 
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I've not played HARN, so I have no idea, but it was the source of a good many cool roleplaying moments in game.

There will be some modifications to deal with. Things like shapechanging for the druid, or some of the other passives that rely on skill levels, but I don't think anything that is going to be too horrible to alter.


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 Post subject: Re: As an assassin...
PostPosted: Mon Mar 21, 2016 7:46 am 
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The below is a copy and paste of a Narative Character Gen system we did for our HARN Rules based Game of thrones RPG

A RANK in HARN is a multiplier that is used against the associated stats which converted into a % , so that bit is of no relevance to FotN, but the
concept is inline with your idea Raleel. Would be great to see how we can develop this. HARN also aged characters in positive and negative ways,
so creating an older character gave you more chance to do more and get more skills but also more chance to suffer some degenerative injury / misfortune...
though you couldn't die in character creation....I think ;-)

Opening a skill, just means the character uses and learns it for the first time.

========================================================================================

(All characters start at age 14 , when you send your narration in, do not use ages or to define when things happen, just the outline starting at 14. )

Jethrow was born in the Iron Islands, the son of a Raider and his wife. As a young boy he played hard, studied little and prepared himself for a life of raiding the soft shores of the Westerlands! His teen years were focused on the family business, of raiding, and his formative years focused on those skills, he is now 18.

As well as the core “free skills” he also then gets (opens)

Spear at Rank 6
Round Shield at Rank 6
Keltan at Rank 5
Seamanship at Rank 4
Initiative at Rank 5
Foraging at Rank 4
Survival at Rank 4
Heraldry at Rank 2
Physician at Rank 2
Weaponcraft at Rank 2

His Free Skills (that everyone gets /opens are)

Climbing at Rank 4
Jumping at Rank 4
Stealth at Rank 3
Throwing at Rank 4
Awareness at Rank 4
Intrigue at Rank 3
Oratory at Rank 2
Rhetoric at Rank 3
Singing at Rank 3
Unarmed Combat at Rank 4
Initiative at Rank 4 (but starts at rank 5 as above)

At age 18 he spends a further 2 years raiding as part of the crew, spending time rowing, fixing sails, and raiding. This grants him 18 points to spend on skill which can be added to any skill on a one skill point for one percent basis (to a max of 5 per skill), or he can spend 5 of them to open a new skill at the opening Rank. He is now 20 and Jethrow opts to spend as follows

Climbing at Rank 4 + 2%
Jumping at Rank 4 + 2%
Spear at Rank 6 + 2%
Round Shield at Rank 6 + 2%
Keltan at Rank 5 + 2%
Seamanship at Rank 4 + 2%
Initiative at Rank 5 + 1%

And because he hopes to be elevated within his ship to a better position he spends 5 Skill points training with the Battle Axe!

That Opens at Rank 3.

There is little else to do in the Iron Islands for a warrior so he pushes on with his career and sure enough his dedication pays off and he is elevated to the position of Raid leader, this leads to four more years of raiding and he is now 24 and has gained skills as follows

Battle Axe Upgrades to Rank 4
Initiative Upgrades to Rank 6
Broad Sword Opens At Rank 4
Piloting Opens at Rank 1

Jethrow pushes on, he’s in his prime and raiding is in his blood, Four more years he says! Four years raiding gives him 36 points to spend (10 max per skill / 5 to open a new skill)

During the 4 years Jethrow developed his skills as follows, previous training is shown in brackets.

Battle Axe Rank 4 + 10%
Initiative Rank 6 (+ 1%) + 10%
Piloting Rank 1 + 10%
Round Shield at Rank 6 (+ 2%) + 6%

At this point Jethrow is 28 and hears about some old friends that are up to no good, he decides to see what they are up to, and also the coast of the Westerlands has been poor pickings the past 2 years!

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 Post subject: Re: As an assassin...
PostPosted: Mon Mar 21, 2016 9:39 am 
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Yea, this is sort of similar, but less of a breakdown. Jethrow, in 13th age and under this house rule, would have

Raided on the coast 2 (or whatever rank)

and then when he wanted to climb or jump or seamanship, the player would say "I learned how to do that when I raided on the coast. It's a vital skill for that sort of thing" or similar. The norn would just call for a wyrd to do a thing and the player gets to define how they end up doing it.


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 Post subject: Re: As an assassin...
PostPosted: Wed Mar 23, 2016 1:47 pm 
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Awesome stuff! This is what we have going on in Vanagard ALPHA right now. :)

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 Post subject: Re: As an assassin...
PostPosted: Fri Mar 25, 2016 7:21 am 
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Nice looking forward to seeing how that will work!

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