Fate of the Norns

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 Post subject: Hex Tiles vs Squares
PostPosted: Sat Apr 27, 2019 4:40 pm 
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Joined: Sat Apr 27, 2019 4:13 pm
Posts: 4
Hey all,

I'm really excited to start running a game for my friends. I bought a lot of the books after being introduced at PAX East and I'm addicted.

Question maps/terrain though;

Does anyone have any experience playing on square tiles/battle maps vs hex? Hex is cool, but I 3d print a lot of terrain and most of my stl files and already printed terrain is square.

Can the change hurt the rules? I've seen the rule set in Denizens for abstracting movement and everything, but we also like the tactical nature of just having tiles and worrying about placement, if that makes sense..

Thanks!


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 Post subject: Re: Hex Tiles vs Squares
PostPosted: Sun Apr 28, 2019 6:36 pm 
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Joined: Thu Apr 25, 2013 10:39 am
Posts: 1141
Heya, welcome to the FOTN forums.

I had to use squares on a few occasions, forgetting the hex mat. It'll work fine, but you need to adjust for less options.

Hexes:
- Movement has the same cost in any direction
- 3 front facing sides, 3 rear facing sides
- 6 possible directions for range metas/attacks

Squares:
- Movement that's diagonal will probably cost 2 move?
- 1 front facing side, 1 rear facing side, 2 sides you need to determine of there's any effect with shields or sneak attacks
- 8 possible directions for range metas/attacks

If you don't allow diagonal move, then Alka spells may be more punishing using squares.

Let us know how it goes! :)

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