Fate of the Norns

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 Post subject: Gate Spells
PostPosted: Tue Jun 27, 2017 5:42 pm 
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I'm struggling to find in the book how to determine the level of a gated creature. For example, Gate Seith Aberration gates in a Seith Aberration at "level +6. Does that mean in comes in higher than my denizens level?

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Wise in measure let each man be,
but let him not wax too wise;
for never the happiest of men is he
who knows much of many things.

The Hávamál, verse 54


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 Post subject: Re: Gate Spells
PostPosted: Tue Jun 27, 2017 9:55 pm 
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No, and this has confused a few folks. It comes in at level 6. Amplifying once makes it level 12, twice makes it level 18, etc.

I recommend capping it somehow, unless you really want gated critters who outshine your party. Gate +
+ amplifies can get pretty nuts. The countermeasures, of course, are mental damage to attack his runes in play, but that doesn't help against him pulling out a gate, dropping a bunch of runes into amplifies, then having his giant skeleton whack them with all of his runes in a single attack.

You can go without capping, but I know of at least two groups, including my own, that didn't like it. Try it out with your summoner and see what your group thinks. Make it clear that if the group doesn't like that, it'll be capped.


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 Post subject: Re: Gate Spells
PostPosted: Tue Jun 27, 2017 10:25 pm 
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Now does that mean Maintain keeps the gate it comes through open? Or the critter stays past 1 turn?

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Wise in measure let each man be,
but let him not wax too wise;
for never the happiest of men is he
who knows much of many things.

The Hávamál, verse 54


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 Post subject: Re: Gate Spells
PostPosted: Tue Jun 27, 2017 11:44 pm 
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The latter. It stays more than one turn.


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 Post subject: Re: Gate Spells
PostPosted: Wed Jun 28, 2017 12:22 am 
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Remember that Gate is not a Spell. Focus does not get added. There's one Gate Spell and I'll let you guys discover it on your own.

If your players are at level 5, then yes, the basic Gate will be higher level. It's not necessarily a bad thing, it really comes down to the world you are looking to create. Gated creatures enter combat late, so usually opponents get enough time to prep up some defence. As Raleel mentioned, Mental damage will knock the critter out of this world, and you'll discover other options as well. :)

ps. recommended starting levels are 8-12, but 5 can work :)

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 Post subject: Re: Gate Spells
PostPosted: Wed Jun 28, 2017 7:09 am 
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So let me make sure I understand properly:

At the top of the initiative, Level 13 seithkona casts Gate Seith Aberration. Seith Aberration gates in at level 6 and gets added in at the end of the initiative order, and doesn't get to function until the next round of combat on the action phase, when they wyrd. However, if the seithkona didn't play a maintain meta wuthering the root, the creature leaves entirely after that round.

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Wise in measure let each man be,
but let him not wax too wise;
for never the happiest of men is he
who knows much of many things.

The Hávamál, verse 54


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 Post subject: Re: Gate Spells
PostPosted: Wed Jun 28, 2017 8:34 am 
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Close. They Wyrd immediately upon coming into play. They can use their runes for interrupts until they get a turn, then they get a turn on the turn they come into play (assuming they have runes left on their turn). They don't get an Upkeep phase on the turn they come in, but do on following rounds (assuming a maintain was played and they are sticking around)


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 Post subject: Re: Gate Spells
PostPosted: Wed Jun 28, 2017 1:12 pm 
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Ok. That makes more sense. So they come in when I summon them, buy can't do much until their first action phase.

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Wise in measure let each man be,
but let him not wax too wise;
for never the happiest of men is he
who knows much of many things.

The Hávamál, verse 54


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 Post subject: Re: Gate Spells
PostPosted: Wed Jun 28, 2017 3:01 pm 
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right. they get dropped in at the end of the initiative order


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 Post subject: Re: Gate Spells
PostPosted: Wed Jun 28, 2017 5:33 pm 
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Got it. Thank you.

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Wise in measure let each man be,
but let him not wax too wise;
for never the happiest of men is he
who knows much of many things.

The Hávamál, verse 54


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