Fate of the Norns

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Would you buy a book of pre-generated denizens?
Yes 96%  96%  [ 27 ]
No 0%  0%  [ 0 ]
Maybe (explain in post below) 4%  4%  [ 1 ]
Total votes : 28
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 Post subject: Re: Monster Manual
PostPosted: Wed Jan 20, 2016 4:04 pm 
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Would you guys like to see an item/equipment loadout for creatures? Tiered? 1/4 LVL QR, 1/2 and 3/4?

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 Post subject: Re: Monster Manual
PostPosted: Wed Jan 20, 2016 9:59 pm 
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myself, no. I like to tune equipment to my own ends. I might be in the minority on that.


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 Post subject: Re: Monster Manual
PostPosted: Wed Jan 20, 2016 10:37 pm 
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Changing my mind. Yes I would. Sample loadouts would be good. Perhaps at least a typical level of equipment they have (this a low equipment guy or a high equipment guy?)


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 Post subject: Re: Monster Manual
PostPosted: Thu Jan 21, 2016 9:37 am 
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Our goal for the bestiary is to have it as a zero-prep book for Norns. We want to hold their hand, over-provide everything, so they really don't need to worry about a thing. Even the numbers are getting tuned so 25% and 50% condition math has no fractions (whenever possible). Even the gates and summons should refer to other pages in the book, so nothing needs to be generated. That was the reasoning for the equipment. Provide 3 load-outs for:
1) Rabble
2) Average creature
3) Boss equipment
Further thoughts?

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 Post subject: Re: Monster Manual
PostPosted: Thu Jan 21, 2016 11:57 am 
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I think that's a pretty good set, actually.


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 Post subject: Re: Monster Manual
PostPosted: Sat Jan 23, 2016 1:12 am 
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Tips and tricks would be great, tactics sort of thing. What I would like is to see the same kind of layout as the Pre Gen characters in DoN where all the passives and items etc are already calculated into the base data, so the Norn only has to be concerned about the active powers.

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 Post subject: Re: Monster Manual
PostPosted: Sat Jan 23, 2016 10:22 am 
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Already in the plans. We will have all powers appear verbatim, so no need for other books for reference, and the top stat block will have all modifiers plugged in except for situational ones which will be called out.

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 Post subject: Re: Monster Manual
PostPosted: Thu Jan 28, 2016 6:32 am 
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I would love to see this. It would be a handy reference, particularly if something comes up on the fly (which can happen with players doing their own thing!)


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 Post subject: Re: Monster Manual
PostPosted: Sun Aug 28, 2016 5:15 am 
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Joined: Tue Jun 14, 2016 1:24 am
Posts: 8
Any movement on this project?


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